Class DebugUIDrawerRenderingLayerField
Builtin Drawer for Maskfield Debug Items.
Inheritance
Inherited Members
Namespace: UnityEditor .Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[DebugUIDrawer(typeof(DebugUI.RenderingLayerField))]
public sealed class DebugUIDrawerRenderingLayerField : DebugUIFieldDrawer<RenderingLayerMask, DebugUI.RenderingLayerField, DebugStateRenderingLayer>
Methods
DoGUI(Rect, GUIContent, RenderingLayerField, DebugStateRenderingLayer)
Does the field of the given type
Declaration
protected override RenderingLayerMask DoGUI(Rect rect, GUIContent label, DebugUI.RenderingLayerField field, DebugStateRenderingLayer state)
Parameters
Type | Name | Description |
---|---|---|
Rect | rect | The rect to draw the field |
GUIContent | label | The label for the field |
Debug |
field | The field |
Debug |
state | The state |
Returns
Type | Description |
---|---|
Rendering |
The current value from the UI |