Class DebugUI.RenderingLayerField
Field that displays Rendering
Inherited Members
Namespace: UnityEngine .Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUI.RenderingLayerField : DebugUI.Field<RenderingLayerMask>, DebugUI.IValueField, DebugUI.IContainer
Properties
children
Gets the list of widgets representing the rendering layer colors.
Declaration
public ObservableList<DebugUI.Widget> children { get; }
Property Value
Type | Description |
---|---|
Observable |
getRenderingLayerColor
Obtains the color in a given index
Declaration
public Func<int, Vector4> getRenderingLayerColor { get; set; }
Property Value
renderingLayersNames
Obtains the list of the available rendering layer names
Declaration
public string[] renderingLayersNames { get; }
Property Value
Type | Description |
---|---|
string[] |
setRenderingLayerColor
Sets the color for a given index
Declaration
public Action<Vector4, int> setRenderingLayerColor { get; set; }