Interface IVariantStripperSkipper<TShader, TShaderVariant>
Interface to allow an IVariantStripper<TShader, TShaderVariant> to skip a shader variant for processing
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public interface IVariantStripperSkipper<TShader, TShaderVariant> where TShader : Object
Type Parameters
| Name | Description |
|---|---|
| TShader | The shader Shader or ComputeShader |
| TShaderVariant | The type of variant for the given type of shader can either be ShaderSnippetData or string |
Methods
SkipShader(TShader, TShaderVariant)
Returns if the TShader for the current TShaderVariant is skipped for stripping
Declaration
bool SkipShader(TShader shader, TShaderVariant shaderVariant)
Parameters
| Type | Name | Description |
|---|---|---|
| TShader | shader | The shader |
| TShaderVariant | shaderVariant | The variant |
Returns
| Type | Description |
|---|---|
| bool | true, if the shader can be skipped |