Struct BufferDesc
Descriptor used to create graphics buffer resources
Inherited Members
Namespace: UnityEngine.Rendering.RenderGraphModule
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct BufferDesc
Constructors
BufferDesc(int, int)
BufferDesc constructor.
Declaration
public BufferDesc(int count, int stride)
Parameters
Type | Name | Description |
---|---|---|
int | count | Number of elements in the buffer. |
int | stride | Size of one element in the buffer. |
BufferDesc(int, int, Target)
BufferDesc constructor.
Declaration
public BufferDesc(int count, int stride, GraphicsBuffer.Target target)
Parameters
Type | Name | Description |
---|---|---|
int | count | Number of elements in the buffer. |
int | stride | Size of one element in the buffer. |
GraphicsBuffer.Target | target | Type of the buffer. |
Fields
count
Number of elements in the buffer..
Declaration
public int count
Field Value
Type | Description |
---|---|
int |
name
Graphics Buffer name.
Declaration
public string name
Field Value
Type | Description |
---|---|
string |
stride
Size of one element in the buffer. Has to match size of buffer type in the shader.
Declaration
public int stride
Field Value
Type | Description |
---|---|
int |
target
The intended usage of a GraphicsBuffer.
Declaration
public GraphicsBuffer.Target target
Field Value
Type | Description |
---|---|
GraphicsBuffer.Target |
usageFlags
The intended update mode of a GraphicsBuffer.
Declaration
public GraphicsBuffer.UsageFlags usageFlags
Field Value
Type | Description |
---|---|
GraphicsBuffer.UsageFlags |
Methods
GetHashCode()
Hash function
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
int | The texture descriptor hash. |