Interface ICameraHistoryReadAccess
User API to get history read access for a user history type instance.
Read access is valid and available after the history type has been requested and written by a render pass.
Otherwise a null is returned.
Typically called by the history type consumer render pass in the render pipeline.
User API for external systems to register history read access callbacks.
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public interface ICameraHistoryReadAccess
Methods
GetHistoryForRead<Type>()
Get read access to an instance of certain history type.
Available only if the type instance has been requested and written earlier.
Declaration
Type GetHistoryForRead<Type>() where Type : ContextItem
Returns
Type |
Description |
Type |
A class instance of Type. Null if not available on this frame.
|
Type Parameters
Name |
Description |
Type |
Type of the history instance.
|
Events
OnGatherHistoryRequests
A callback event used to register a callback for requesting history types.
Declaration
event ICameraHistoryReadAccess.HistoryRequestDelegate OnGatherHistoryRequests
Event Type
Extension Methods
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