Class HeaderFoldout
UITK component to display header styled foldout
Inheritance
HeaderFoldout
Implements
INotifyValueChanged<bool>
Inherited Members
Foldout.focusable
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.TryGetBinding(BindingId, out Binding)
VisualElement.TryGetDataSourceContext(BindingId, out DataSourceContext)
VisualElement.TryGetLastBindingToUIResult(in BindingId, out BindingResult)
VisualElement.TryGetLastBindingToSourceResult(in BindingId, out BindingResult)
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
CallbackEventHandler.NotifyPropertyChanged(in BindingId)
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[UxmlElement]
public class HeaderFoldout : Foldout, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IBindable, INotifyValueChanged<bool>
Constructors
HeaderFoldout()
Constructor
Declaration
public HeaderFoldout()
Properties
contextMenuGenerator
Context menu to show on click of the context button. If null, button don't show.
Declaration
public Func<GenericMenu> contextMenuGenerator { get; set; }
Property Value
Type | Description |
---|---|
Func<GenericMenu> |
documentationURL
URL to use on documentation icon. If null, button don't show.
Declaration
public string documentationURL { get; set; }
Property Value
Type | Description |
---|---|
string |
icon
Optional icon image. If not set, no icon is shown.
Declaration
public Texture2D icon { get; set; }
Property Value
Type | Description |
---|---|
Texture2D |
Implements
UnityEngine.UIElements.INotifyValueChanged<T>