Class DebugStateFlags
Flags Debug State.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[Serializable]
[DebugState(new Type[] { typeof(DebugUI.BitField) })]
public sealed class DebugStateFlags : DebugState<Enum>
Properties
value
Value of the Debug Item
Declaration
public override Enum value { get; set; }
Property Value
Type | Description |
---|---|
Enum |
Overrides
Methods
SetValue(object, IValueField)
Set the value of the Debug Item.
Declaration
public override void SetValue(object value, DebugUI.IValueField field)
Parameters
Type | Name | Description |
---|---|---|
object | value | Input value. |
DebugUI.IValueField | field | Debug Item field. |