Class DebugState
Serialized state of a Debug Item.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[Serializable]
public abstract class DebugState : ScriptableObject
Fields
m_QueryPath
Path of the Debug Item.
Declaration
[SerializeField]
protected string m_QueryPath
Field Value
Type | Description |
---|---|
string |
Properties
queryPath
Path of the Debug Item.
Declaration
public string queryPath { get; }
Property Value
Type | Description |
---|---|
string |
Methods
GetValue()
Returns the value of the Debug Item.
Declaration
public abstract object GetValue()
Returns
Type | Description |
---|---|
object | Value of the Debug Item. |
OnEnable()
OnEnable implementation.
Declaration
public virtual void OnEnable()
SetValue(object, IValueField)
Set the value of the Debug Item.
Declaration
public abstract void SetValue(object value, DebugUI.IValueField field)
Parameters
Type | Name | Description |
---|---|---|
object | value | Input value. |
DebugUI.IValueField | field | Debug Item field. |