Class VolumeProfile
An Asset which holds a set of settings to use with a Volume.
Inheritance
VolumeProfile
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[CoreRPHelpURL("Volume-Profile", "com.unity.render-pipelines.high-definition")]
[Icon("Packages/com.unity.render-pipelines.core/Editor/Icons/Processed/VolumeProfile Icon.asset")]
public sealed class VolumeProfile : ScriptableObject
Fields
Name |
Description |
components
|
A list of every setting that this Volume Profile stores.
|
isDirty
|
Note: For Internal Use Only
A dirty check used to redraw the profile inspector when something has changed. This is
currently only used in the editor.
|
Methods
Name |
Description |
Add(Type, bool)
|
Adds a VolumeComponent to this Volume Profile.
|
Add<T>(bool)
|
Adds a VolumeComponent to this Volume Profile.
|
GetHashCode()
|
A custom hashing function that Unity uses to compare the state of parameters.
|
Has(Type)
|
Checks if this Volume Profile contains the VolumeComponent you pass in.
|
HasSubclassOf(Type)
|
Checks if this Volume Profile contains the VolumeComponent, which is a subclass of type ,
that you pass in.
|
Has<T>()
|
Checks if this Volume Profile contains the VolumeComponent you pass in.
|
Remove(Type)
|
Removes a VolumeComponent from this Volume Profile.
|
Remove<T>()
|
Removes a VolumeComponent from this Volume Profile.
|
Reset()
|
Resets the dirty state of the Volume Profile. Unity uses this to force-refresh and redraw the
Volume Profile editor when you modify the Asset via script instead of the Inspector.
|
TryGetAllSubclassOf<T>(Type, List<T>)
|
Gets all the VolumeComponent that are subclasses of the specified type,
if there are any.
|
TryGetSubclassOf<T>(Type, out T)
|
Gets the VolumeComponent, which is a subclass of type , if
it exists.
|
TryGet<T>(Type, out T)
|
Gets the VolumeComponent of the specified type, if it exists.
|
TryGet<T>(out T)
|
Gets the VolumeComponent of the specified type, if it exists.
|
Extension Methods
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