Alloc(int, int, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
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Allocate a new fixed sized RTHandle.
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Alloc(int, int, TextureWrapMode, TextureWrapMode, TextureWrapMode, int, DepthBits, GraphicsFormat, FilterMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
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Allocate a new fixed sized RTHandle.
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Alloc(RenderTexture)
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Allocate a RTHandle from a regular RenderTexture.
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Alloc(RenderTargetIdentifier)
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Allocate a RTHandle from a regular render target identifier.
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Alloc(RenderTargetIdentifier, string)
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Allocate a RTHandle from a regular render target identifier.
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Alloc(ScaleFunc, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
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Allocate a new automatically sized RTHandle.
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Alloc(Texture)
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Allocate a RTHandle from a regular Texture.
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Alloc(Vector2, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
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Allocate a new automatically sized RTHandle.
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Dispose()
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Disposable pattern implementation
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GetMaxHeight()
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Returns the maximum allocated height of the RTHandle System.
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GetMaxWidth()
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Returns the maximum allocated width of the RTHandle System.
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Initialize(int, int)
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Initialize the RTHandle system.
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Release(RTHandle)
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Release memory of a RTHandle from the RTHandle System
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ResetReferenceSize(int, int)
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Reset the reference size of the system and reallocate all textures.
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SetHardwareDynamicResolutionState(bool)
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Enable or disable hardware dynamic resolution for the RTHandle System
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SetReferenceSize(int, int)
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Sets the reference rendering size for subsequent rendering for the RTHandle System
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SetReferenceSize(int, int, bool)
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Sets the reference rendering size for subsequent rendering for the RTHandle System
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