Method Alloc
Alloc(int, int, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
Allocate a new fixed sized RTHandle.
Declaration
public RTHandle Alloc(int width, int height, int slices = 1, DepthBits depthBufferBits = DepthBits.None, GraphicsFormat colorFormat = GraphicsFormat.R8G8B8A8_SRGB, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, TextureDimension dimension = TextureDimension.Tex2D, bool enableRandomWrite = false, bool useMipMap = false, bool autoGenerateMips = true, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0, MSAASamples msaaSamples = MSAASamples.None, bool bindTextureMS = false, bool useDynamicScale = false, RenderTextureMemoryless memoryless = RenderTextureMemoryless.None, VRTextureUsage vrUsage = VRTextureUsage.None, string name = "")
Parameters
Type | Name | Description |
---|---|---|
int | width | With of the RTHandle. |
int | height | Heigh of the RTHandle. |
int | slices | Number of slices of the RTHandle. |
DepthBits | depthBufferBits | Bit depths of a depth buffer. |
GraphicsFormat | colorFormat | GraphicsFormat of a color buffer. |
FilterMode | filterMode | Filtering mode of the RTHandle. |
TextureWrapMode | wrapMode | Addressing mode of the RTHandle. |
TextureDimension | dimension | Texture dimension of the RTHandle. |
bool | enableRandomWrite | Set to true to enable UAV random read writes on the texture. |
bool | useMipMap | Set to true if the texture should have mipmaps. |
bool | autoGenerateMips | Set to true to automatically generate mipmaps. |
bool | isShadowMap | Set to true if the depth buffer should be used as a shadow map. |
int | anisoLevel | Anisotropic filtering level. |
float | mipMapBias | Bias applied to mipmaps during filtering. |
MSAASamples | msaaSamples | Number of MSAA samples for the RTHandle. |
bool | bindTextureMS | Set to true if the texture needs to be bound as a multisampled texture in the shader. |
bool | useDynamicScale | Set to true to use hardware dynamic scaling. |
RenderTextureMemoryless | memoryless | Use this property to set the render texture memoryless modes. |
VRTextureUsage | vrUsage | Special treatment of the VR eye texture used in stereoscopic rendering. |
string | name | Name of the RTHandle. |
Returns
Type | Description |
---|---|
RTHandle |
Alloc(int, int, TextureWrapMode, TextureWrapMode, TextureWrapMode, int, DepthBits, GraphicsFormat, FilterMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
Allocate a new fixed sized RTHandle.
Declaration
public RTHandle Alloc(int width, int height, TextureWrapMode wrapModeU, TextureWrapMode wrapModeV, TextureWrapMode wrapModeW = TextureWrapMode.Repeat, int slices = 1, DepthBits depthBufferBits = DepthBits.None, GraphicsFormat colorFormat = GraphicsFormat.R8G8B8A8_SRGB, FilterMode filterMode = FilterMode.Point, TextureDimension dimension = TextureDimension.Tex2D, bool enableRandomWrite = false, bool useMipMap = false, bool autoGenerateMips = true, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0, MSAASamples msaaSamples = MSAASamples.None, bool bindTextureMS = false, bool useDynamicScale = false, RenderTextureMemoryless memoryless = RenderTextureMemoryless.None, VRTextureUsage vrUsage = VRTextureUsage.None, string name = "")
Parameters
Type | Name | Description |
---|---|---|
int | width | With of the RTHandle. |
int | height | Heigh of the RTHandle. |
TextureWrapMode | wrapModeU | U coordinate wrapping mode of the RTHandle. |
TextureWrapMode | wrapModeV | V coordinate wrapping mode of the RTHandle. |
TextureWrapMode | wrapModeW | W coordinate wrapping mode of the RTHandle. |
int | slices | Number of slices of the RTHandle. |
DepthBits | depthBufferBits | Bit depths of a depth buffer. |
GraphicsFormat | colorFormat | GraphicsFormat of a color buffer. |
FilterMode | filterMode | Filtering mode of the RTHandle. |
TextureDimension | dimension | Texture dimension of the RTHandle. |
bool | enableRandomWrite | Set to true to enable UAV random read writes on the texture. |
bool | useMipMap | Set to true if the texture should have mipmaps. |
bool | autoGenerateMips | Set to true to automatically generate mipmaps. |
bool | isShadowMap | Set to true if the depth buffer should be used as a shadow map. |
int | anisoLevel | Anisotropic filtering level. |
float | mipMapBias | Bias applied to mipmaps during filtering. |
MSAASamples | msaaSamples | Number of MSAA samples for the RTHandle. |
bool | bindTextureMS | Set to true if the texture needs to be bound as a multisampled texture in the shader. |
bool | useDynamicScale | Set to true to use hardware dynamic scaling. |
RenderTextureMemoryless | memoryless | Use this property to set the render texture memoryless modes. |
VRTextureUsage | vrUsage | Special treatment of the VR eye texture used in stereoscopic rendering. |
string | name | Name of the RTHandle. |
Returns
Type | Description |
---|---|
RTHandle |
Alloc(Vector2, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
Allocate a new automatically sized RTHandle.
Declaration
public RTHandle Alloc(Vector2 scaleFactor, int slices = 1, DepthBits depthBufferBits = DepthBits.None, GraphicsFormat colorFormat = GraphicsFormat.R8G8B8A8_SRGB, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, TextureDimension dimension = TextureDimension.Tex2D, bool enableRandomWrite = false, bool useMipMap = false, bool autoGenerateMips = true, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0, MSAASamples msaaSamples = MSAASamples.None, bool bindTextureMS = false, bool useDynamicScale = false, RenderTextureMemoryless memoryless = RenderTextureMemoryless.None, VRTextureUsage vrUsage = VRTextureUsage.None, string name = "")
Parameters
Type | Name | Description |
---|---|---|
Vector2 | scaleFactor | Constant scale for the RTHandle size computation. |
int | slices | Number of slices of the RTHandle. |
DepthBits | depthBufferBits | Bit depths of a depth buffer. |
GraphicsFormat | colorFormat | GraphicsFormat of a color buffer. |
FilterMode | filterMode | Filtering mode of the RTHandle. |
TextureWrapMode | wrapMode | Addressing mode of the RTHandle. |
TextureDimension | dimension | Texture dimension of the RTHandle. |
bool | enableRandomWrite | Set to true to enable UAV random read writes on the texture. |
bool | useMipMap | Set to true if the texture should have mipmaps. |
bool | autoGenerateMips | Set to true to automatically generate mipmaps. |
bool | isShadowMap | Set to true if the depth buffer should be used as a shadow map. |
int | anisoLevel | Anisotropic filtering level. |
float | mipMapBias | Bias applied to mipmaps during filtering. |
MSAASamples | msaaSamples | Number of MSAA samples. |
bool | bindTextureMS | Set to true if the texture needs to be bound as a multisampled texture in the shader. |
bool | useDynamicScale | Set to true to use hardware dynamic scaling. |
RenderTextureMemoryless | memoryless | Use this property to set the render texture memoryless modes. |
VRTextureUsage | vrUsage | Special treatment of the VR eye texture used in stereoscopic rendering. |
string | name | Name of the RTHandle. |
Returns
Type | Description |
---|---|
RTHandle | A new RTHandle. |
Alloc(ScaleFunc, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)
Allocate a new automatically sized RTHandle.
Declaration
public RTHandle Alloc(ScaleFunc scaleFunc, int slices = 1, DepthBits depthBufferBits = DepthBits.None, GraphicsFormat colorFormat = GraphicsFormat.R8G8B8A8_SRGB, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, TextureDimension dimension = TextureDimension.Tex2D, bool enableRandomWrite = false, bool useMipMap = false, bool autoGenerateMips = true, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0, MSAASamples msaaSamples = MSAASamples.None, bool bindTextureMS = false, bool useDynamicScale = false, RenderTextureMemoryless memoryless = RenderTextureMemoryless.None, VRTextureUsage vrUsage = VRTextureUsage.None, string name = "")
Parameters
Type | Name | Description |
---|---|---|
ScaleFunc | scaleFunc | Function used for the RTHandle size computation. |
int | slices | Number of slices of the RTHandle. |
DepthBits | depthBufferBits | Bit depths of a depth buffer. |
GraphicsFormat | colorFormat | GraphicsFormat of a color buffer. |
FilterMode | filterMode | Filtering mode of the RTHandle. |
TextureWrapMode | wrapMode | Addressing mode of the RTHandle. |
TextureDimension | dimension | Texture dimension of the RTHandle. |
bool | enableRandomWrite | Set to true to enable UAV random read writes on the texture. |
bool | useMipMap | Set to true if the texture should have mipmaps. |
bool | autoGenerateMips | Set to true to automatically generate mipmaps. |
bool | isShadowMap | Set to true if the depth buffer should be used as a shadow map. |
int | anisoLevel | Anisotropic filtering level. |
float | mipMapBias | Bias applied to mipmaps during filtering. |
MSAASamples | msaaSamples | Number of MSAA samples. |
bool | bindTextureMS | Set to true if the texture needs to be bound as a multisampled texture in the shader. |
bool | useDynamicScale | Set to true to use hardware dynamic scaling. |
RenderTextureMemoryless | memoryless | Use this property to set the render texture memoryless modes. |
VRTextureUsage | vrUsage | Special treatment of the VR eye texture used in stereoscopic rendering. |
string | name | Name of the RTHandle. |
Returns
Type | Description |
---|---|
RTHandle | A new RTHandle. |
Alloc(RenderTexture)
Allocate a RTHandle from a regular RenderTexture.
Declaration
public RTHandle Alloc(RenderTexture texture)
Parameters
Type | Name | Description |
---|---|---|
RenderTexture | texture | Input texture |
Returns
Type | Description |
---|---|
RTHandle | A new RTHandle referencing the input texture. |
Alloc(Texture)
Allocate a RTHandle from a regular Texture.
Declaration
public RTHandle Alloc(Texture texture)
Parameters
Type | Name | Description |
---|---|---|
Texture | texture | Input texture |
Returns
Type | Description |
---|---|
RTHandle | A new RTHandle referencing the input texture. |
Alloc(RenderTargetIdentifier)
Allocate a RTHandle from a regular render target identifier.
Declaration
public RTHandle Alloc(RenderTargetIdentifier texture)
Parameters
Type | Name | Description |
---|---|---|
RenderTargetIdentifier | texture | Input render target identifier. |
Returns
Type | Description |
---|---|
RTHandle | A new RTHandle referencing the input render target identifier. |
Alloc(RenderTargetIdentifier, string)
Allocate a RTHandle from a regular render target identifier.
Declaration
public RTHandle Alloc(RenderTargetIdentifier texture, string name)
Parameters
Type | Name | Description |
---|---|---|
RenderTargetIdentifier | texture | Input render target identifier. |
string | name | Name of the texture. |
Returns
Type | Description |
---|---|
RTHandle | A new RTHandle referencing the input render target identifier. |