Class ProbeVolumesOptions
A volume component that holds settings for the Probe Volumes System per-camera options.
Inheritance
ProbeVolumesOptions
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Lighting/Probe Volumes Options")]
[SupportedOnRenderPipeline(new Type[] { })]
public sealed class ProbeVolumesOptions : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Fields
Name |
Description |
animateSamplingNoise
|
Whether to animate the noise when TAA is enabled, smoothing potentially out the noise pattern introduced.
|
leakReductionMode
|
Method used to reduce leaks.
|
minValidDotProductValue
|
|
normalBias
|
The overridden normal bias to be applied to the world position when sampling the Probe Volumes data structure. Unit is meters.
|
occlusionOnlyReflectionNormalization
|
When enabled, reflection probe normalization can only decrease the reflections intensity.
|
samplingNoise
|
Noise to be applied to the sampling position. It can hide seams issues between subdivision levels, but introduces noise.
|
scaleBiasWithMinProbeDistance
|
Whether to scale the bias for Probe Volumes by the minimum distance between probes.
|
viewBias
|
A bias alongside the view vector to be applied to the world position when sampling the Probe Volumes data structure. Unit is meters.
|
Extension Methods
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