Class ProbeVolumesOptions
A volume component that holds settings for the Probe Volumes System per-camera options.
Implements
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Lighting/Probe Volumes Options")]
[SupportedOnRenderPipeline(new Type[] { })]
public sealed class ProbeVolumesOptions : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Fields
Name | Description |
---|---|
animateSamplingNoise | Whether to animate the noise when TAA is enabled, smoothing potentially out the noise pattern introduced. |
leakReductionMode | Method used to reduce leaks. |
minValidDotProductValue | |
normalBias | The overridden normal bias to be applied to the world position when sampling the Probe Volumes data structure. Unit is meters. |
occlusionOnlyReflectionNormalization | When enabled, reflection probe normalization can only decrease the reflections intensity. |
samplingNoise | Noise to be applied to the sampling position. It can hide seams issues between subdivision levels, but introduces noise. |
scaleBiasWithMinProbeDistance | Whether to scale the bias for Probe Volumes by the minimum distance between probes. |
viewBias | A bias alongside the view vector to be applied to the world position when sampling the Probe Volumes data structure. Unit is meters. |