Struct ProbeVolumeShadingParameters
Struct holiding the ProbeVolume shading parameters
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ProbeVolumeShadingParameters
Fields
| Name | Description |
|---|---|
| frameIndexForNoise | The frame index to be used to animate the sampling noise if requested. |
| leakReductionMode | Method used for leak reduction. |
| minValidNormalWeight | The minimum value that dot(N, vectorToProbe) need to have to be considered valid. |
| normalBias | Normal bias to apply to the position used to sample probe volumes. |
| occlusionWeightContribution | Contribution of leak reduction weights. |
| reflNormalizationLowerClamp | Lower clamp value for reflection probe normalization. |
| reflNormalizationUpperClamp | Upper clamp value for reflection probe normalization. |
| samplingNoise | Noise to be applied to the sampling position. It can hide seams issues between subdivision levels, but introduces noise. |
| scaleBiasByMinDistanceBetweenProbes | Whether to scale the biases with the minimum distance between probes. |
| viewBias | View bias to apply to the position used to sample probe volumes. |
| weight | Global probe volumes weight. Allows for fading out probe volumes influence falling back to ambient probe. |