Struct ProbeVolumeShadingParameters
Struct holiding the Probe
Inherited Members
Namespace: UnityEngine .Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ProbeVolumeShadingParameters
Fields
Name | Description |
---|---|
frame |
The frame index to be used to animate the sampling noise if requested. |
leak |
Method used for leak reduction. |
min |
The minimum value that dot(N, vectorToProbe) need to have to be considered valid. |
normal |
Normal bias to apply to the position used to sample probe volumes. |
occlusion |
Contribution of leak reduction weights. |
refl |
Lower clamp value for reflection probe normalization. |
refl |
Upper clamp value for reflection probe normalization. |
sampling |
Noise to be applied to the sampling position. It can hide seams issues between subdivision levels, but introduces noise. |
scale |
Whether to scale the biases with the minimum distance between probes. |
view |
View bias to apply to the position used to sample probe volumes. |
weight | Global probe volumes weight. Allows for fading out probe volumes influence falling back to ambient probe. |