Struct ProbeVolumeShadingParameters
Struct holiding the ProbeVolume shading parameters
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ProbeVolumeShadingParameters
Fields
Name | Description |
---|---|
frameIndexForNoise | The frame index to be used to animate the sampling noise if requested. |
leakReductionMode | Method used for leak reduction. |
minValidNormalWeight | The minimum value that dot(N, vectorToProbe) need to have to be considered valid. |
normalBias | Normal bias to apply to the position used to sample probe volumes. |
occlusionWeightContribution | Contribution of leak reduction weights. |
reflNormalizationLowerClamp | Lower clamp value for reflection probe normalization. |
reflNormalizationUpperClamp | Upper clamp value for reflection probe normalization. |
samplingNoise | Noise to be applied to the sampling position. It can hide seams issues between subdivision levels, but introduces noise. |
scaleBiasByMinDistanceBetweenProbes | Whether to scale the biases with the minimum distance between probes. |
viewBias | View bias to apply to the position used to sample probe volumes. |
weight | Global probe volumes weight. Allows for fading out probe volumes influence falling back to ambient probe. |