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    Struct ProbeVolumeShadingParameters

    Struct holiding the ProbeVolume shading parameters

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct ProbeVolumeShadingParameters

    Fields

    Name Description
    frameIndexForNoise

    The frame index to be used to animate the sampling noise if requested.

    leakReductionMode

    Method used for leak reduction.

    minValidNormalWeight

    The minimum value that dot(N, vectorToProbe) need to have to be considered valid.

    normalBias

    Normal bias to apply to the position used to sample probe volumes.

    occlusionWeightContribution

    Contribution of leak reduction weights.

    reflNormalizationLowerClamp

    Lower clamp value for reflection probe normalization.

    reflNormalizationUpperClamp

    Upper clamp value for reflection probe normalization.

    samplingNoise

    Noise to be applied to the sampling position. It can hide seams issues between subdivision levels, but introduces noise.

    scaleBiasByMinDistanceBetweenProbes

    Whether to scale the biases with the minimum distance between probes.

    viewBias

    View bias to apply to the position used to sample probe volumes.

    weight

    Global probe volumes weight. Allows for fading out probe volumes influence falling back to ambient probe.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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