Struct ProbeReferenceVolume.RuntimeResources
The resources that are bound to the runtime shaders for sampling Adaptive Probe Volume data.
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ProbeReferenceVolume.RuntimeResources
Fields
Name | Description |
---|---|
L0_L1rx | Texture containing Spherical Harmonics L0 band data and first coefficient of L1_R. |
L1_B_rz | Texture containing the second channel of Spherical Harmonics L1 band data and third coefficient of L1_R. |
L1_G_ry | Texture containing the second channel of Spherical Harmonics L1 band data and second coefficient of L1_R. |
L2_0 | Texture containing the first coefficient of Spherical Harmonics L2 band data and first channel of the fifth. |
L2_1 | Texture containing the second coefficient of Spherical Harmonics L2 band data and second channel of the fifth. |
L2_2 | Texture containing the third coefficient of Spherical Harmonics L2 band data and third channel of the fifth. |
L2_3 | Texture containing the fourth coefficient of Spherical Harmonics L2 band data. |
Validity | Texture containing packed validity binary data for the neighbourhood of each probe. Only used when L1. Otherwise this info is stored in the alpha channel of L2_3. |
cellIndices | Indices of the various index buffers for each cell. |
index | Index data to fetch the correct location in the Texture3D. |