docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field occlusionRT

    occlusion texture either provided or created automatically by the SRP for lens flare. Texture width is the max number of lens flares that have occlusion (x axis the lens flare index). y axis is the number of samples (maxLensFlareWithOcclusionTemporalSample) plus the number of merge results. Merge results must be done by the SRP and stored in the [(lens flareIndex), (maxLensFlareWithOcclusionTemporalSample + 1)] coordinate. Note: It's not supported on OpenGL3 and OpenGLCore

    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public static RTHandle occlusionRT
    Returns
    Type Description
    RTHandle
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)