Field occlusionRT
occlusion texture either provided or created automatically by the SRP for lens flare. Texture width is the max number of lens flares that have occlusion (x axis the lens flare index). y axis is the number of samples (maxLensFlareWithOcclusionTemporalSample) plus the number of merge results. Merge results must be done by the SRP and stored in the [(lens flareIndex), (maxLensFlareWithOcclusionTemporalSample + 1)] coordinate. Note: It's not supported on OpenGL3 and OpenGLCore
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public static RTHandle occlusionRT
Returns
Type | Description |
---|---|
RTHandle |