docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method SetEasuConstants

    SetEasuConstants(CommandBuffer, Vector2, Vector2, Vector2)

    Sets the constant values required by the FSR EASU shader on the provided command buffer

    Logic ported from "FsrEasuCon()" in Runtime/PostProcessing/Shaders/ffx/ffx_fsr1.hlsl

    Declaration
    public static void SetEasuConstants(CommandBuffer cmd, Vector2 inputViewportSizeInPixels, Vector2 inputImageSizeInPixels, Vector2 outputImageSizeInPixels)
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command buffer to modify

    Vector2 inputViewportSizeInPixels

    This the rendered image resolution being upscaled

    Vector2 inputImageSizeInPixels

    This is the resolution of the resource containing the input image (useful for dynamic resolution)

    Vector2 outputImageSizeInPixels

    This is the display resolution which the input image gets upscaled to

    SetEasuConstants(BaseCommandBuffer, Vector2, Vector2, Vector2)

    Declaration
    public static void SetEasuConstants(BaseCommandBuffer cmd, Vector2 inputViewportSizeInPixels, Vector2 inputImageSizeInPixels, Vector2 outputImageSizeInPixels)
    Parameters
    Type Name Description
    BaseCommandBuffer cmd
    Vector2 inputViewportSizeInPixels
    Vector2 inputImageSizeInPixels
    Vector2 outputImageSizeInPixels
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)