docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class BaseCommandBuffer

    Render graph command buffer types inherit from this base class. It provides some shared functionality for all command buffer types.

    Inheritance
    object
    BaseCommandBuffer
    ComputeCommandBuffer
    LowLevelCommandBuffer
    RasterCommandBuffer
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Experimental.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class BaseCommandBuffer

    Fields

    Name Description
    m_WrappedCommandBuffer

    Properties

    Name Description
    name

    See (https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer-name.html)

    sizeInBytes

    See (https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer-sizeInBytes.html)

    Methods

    Name Description
    ThrowIfGlobalStateNotAllowed()
    ValidateTextureHandle(TextureHandle)
    ValidateTextureHandleRead(TextureHandle)
    ValidateTextureHandleWrite(TextureHandle)

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)