Class DebugUI.Panel
Root panel class.
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUI.Panel : DebugUI.IContainer, IComparable<DebugUI.Panel>
Constructors
Name | Description |
---|---|
Panel() | Constructor. |
Properties
Name | Description |
---|---|
children | List of children. |
displayName | Display name of the panel. |
editorForceUpdate | Returns true if the panel should always be updated. |
flags | Widget flags for this panel. |
groupIndex | Group index of the panel. |
isEditorOnly | Specify if the panel is editor only. |
isInactiveInEditor | Returns true if the panel is inactive in the editor. |
isRuntimeOnly | Specify if the panel is runtime only. |
queryPath | Path of the panel. |
Methods
Name | Description |
---|---|
GetHashCode() | Returns the hash code of the panel. |
OnItemAdded(ObservableList<Widget>, ListChangedEventArgs<Widget>) | Callback used when a child is added. |
OnItemRemoved(ObservableList<Widget>, ListChangedEventArgs<Widget>) | Callback used when a child is removed. |
SetDirty() | Set the panel dirty. |
Events
Name | Description |
---|---|
onSetDirty | Callback used when the panel is set dirty. |