Class DebugUI.Panel
Root panel class.
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUI.Panel : DebugUI.IContainer, IComparable<DebugUI.Panel>
Constructors
| Name | Description |
|---|---|
| Panel() | Constructor. |
Properties
| Name | Description |
|---|---|
| children | List of children. |
| displayName | Display name of the panel. |
| editorForceUpdate | Returns true if the panel should always be updated. |
| flags | Widget flags for this panel. |
| groupIndex | Group index of the panel. |
| isEditorOnly | Specify if the panel is editor only. |
| isInactiveInEditor | Returns true if the panel is inactive in the editor. |
| isRuntimeOnly | Specify if the panel is runtime only. |
| queryPath | Path of the panel. |
Methods
| Name | Description |
|---|---|
| GetHashCode() | Returns the hash code of the panel. |
| OnItemAdded(ObservableList<Widget>, ListChangedEventArgs<Widget>) | Callback used when a child is added. |
| OnItemRemoved(ObservableList<Widget>, ListChangedEventArgs<Widget>) | Callback used when a child is removed. |
| SetDirty() | Set the panel dirty. |
Events
| Name | Description |
|---|---|
| onSetDirty | Callback used when the panel is set dirty. |