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    Method BlitTexture

    BlitTexture(RasterCommandBuffer, RTHandle, Vector4, float, bool)

    Blit a RTHandle texture.

    Declaration
    public static void BlitTexture(RasterCommandBuffer cmd, RTHandle source, Vector4 scaleBias, float mipLevel, bool bilinear)
    Parameters
    Type Name Description
    RasterCommandBuffer cmd

    Command Buffer used for rendering.

    RTHandle source

    Source RTHandle.

    Vector4 scaleBias

    Scale and bias for sampling the input texture.

    float mipLevel

    Mip level to blit.

    bool bilinear

    Enable bilinear filtering.

    BlitTexture(CommandBuffer, RTHandle, Vector4, float, bool)

    Declaration
    public static void BlitTexture(CommandBuffer cmd, RTHandle source, Vector4 scaleBias, float mipLevel, bool bilinear)
    Parameters
    Type Name Description
    CommandBuffer cmd
    RTHandle source
    Vector4 scaleBias
    float mipLevel
    bool bilinear

    BlitTexture(RasterCommandBuffer, RTHandle, Vector4, Material, int)

    Blit a RTHandle texture

    Declaration
    public static void BlitTexture(RasterCommandBuffer cmd, RTHandle source, Vector4 scaleBias, Material material, int pass)
    Parameters
    Type Name Description
    RasterCommandBuffer cmd

    Command Buffer used for rendering.

    RTHandle source

    Source RTHandle.

    Vector4 scaleBias

    Scale and bias for sampling the input texture.

    Material material

    Material to invoke when blitting.

    int pass

    Pass idx within the material to invoke.

    BlitTexture(CommandBuffer, RTHandle, Vector4, Material, int)

    Declaration
    public static void BlitTexture(CommandBuffer cmd, RTHandle source, Vector4 scaleBias, Material material, int pass)
    Parameters
    Type Name Description
    CommandBuffer cmd
    RTHandle source
    Vector4 scaleBias
    Material material
    int pass

    BlitTexture(RasterCommandBuffer, RenderTargetIdentifier, Vector4, Material, int)

    Blit a RTHandle texture

    Declaration
    public static void BlitTexture(RasterCommandBuffer cmd, RenderTargetIdentifier source, Vector4 scaleBias, Material material, int pass)
    Parameters
    Type Name Description
    RasterCommandBuffer cmd

    Command Buffer used for rendering.

    RenderTargetIdentifier source

    Source render target.

    Vector4 scaleBias

    Scale and bias for sampling the input texture.

    Material material

    Material to invoke when blitting.

    int pass

    Pass idx within the material to invoke.

    BlitTexture(CommandBuffer, RenderTargetIdentifier, Vector4, Material, int)

    Declaration
    public static void BlitTexture(CommandBuffer cmd, RenderTargetIdentifier source, Vector4 scaleBias, Material material, int pass)
    Parameters
    Type Name Description
    CommandBuffer cmd
    RenderTargetIdentifier source
    Vector4 scaleBias
    Material material
    int pass

    BlitTexture(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Material, int)

    Blit a Texture with a specified material. The reference name "_BlitTexture" will be used to bind the input texture.

    Declaration
    public static void BlitTexture(CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, Material material, int pass)
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used for rendering.

    RenderTargetIdentifier source

    Source render target.

    RenderTargetIdentifier destination

    Destination render target.

    Material material

    Material to invoke when blitting.

    int pass

    Pass idx within the material to invoke.

    BlitTexture(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, Material, int)

    Blit a Texture with a specified material. The reference name "_BlitTexture" will be used to bind the input texture.

    Declaration
    public static void BlitTexture(CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction, Material material, int pass)
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used for rendering.

    RenderTargetIdentifier source

    Source render target.

    RenderTargetIdentifier destination

    Destination render target.

    RenderBufferLoadAction loadAction

    Load action.

    RenderBufferStoreAction storeAction

    Store action.

    Material material

    Material to invoke when blitting.

    int pass

    Pass idx within the material to invoke.

    BlitTexture(CommandBuffer, Vector4, Material, int)

    Blit a Texture with a given Material. Unity uses the reference name _BlitTexture to bind the input texture. Set the destination parameter before using this method.

    Declaration
    public static void BlitTexture(CommandBuffer cmd, Vector4 scaleBias, Material material, int pass)
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used for rendering.

    Vector4 scaleBias

    Scale and bias values for sampling the input texture.

    Material material

    Material to invoke when blitting.

    int pass

    Pass index within the Material to invoke.

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