Field disableFallBackToImportedTexture
If all passes writing to a texture are culled by Dynamic Render Pass Culling, it will automatically fallback to a similar preallocated texture.\n Set this to false to force the allocation.
Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public bool disableFallBackToImportedTexture
Returns
Type | Description |
---|---|
bool |