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    Field disableFallBackToImportedTexture

    If all passes writing to a texture are culled by Dynamic Render Pass Culling, it will automatically fallback to a similar preallocated texture.\n Set this to false to force the allocation.

    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public bool disableFallBackToImportedTexture
    Returns
    Type Description
    bool
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