Method AddResolvePass
AddResolvePass(TextureHandle, TextureHandle, string, int)
Add a new Render Pass to the Render Graph that resolves the source texture into the destination texture.
Note this is a special pass that depending on the GPU configuration might be "semi-free" and not execute any additional GPU commands.
It is highly recommended to use resolve passes instead of making small passes that for example do commandBuffer.ResolveAntiAliasedSurface
If the source and destination texture are both non MSAA this is equivalent to a move (see AddMovePass).
Declaration
public void AddResolvePass(TextureHandle source, TextureHandle destination, string file = "", int line = 0)
Parameters
Type |
Name |
Description |
TextureHandle |
source |
Texture to read data from.
|
TextureHandle |
destination |
Texture to copy data into.
|
string |
file |
File name of the source file this function is called from. Used for debugging. This parameter is automatically generated by the compiler. Users do not need to pass it.
|
int |
line |
File line of the source file this function is called from. Used for debugging. This parameter is automatically generated by the compiler. Users do not need to pass it.
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.