docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method AddResolvePass

    AddResolvePass(TextureHandle, TextureHandle, string, int)

    Add a new Render Pass to the Render Graph that resolves the source texture into the destination texture. Note this is a special pass that depending on the GPU configuration might be "semi-free" and not execute any additional GPU commands. It is highly recommended to use resolve passes instead of making small passes that for example do commandBuffer.ResolveAntiAliasedSurface If the source and destination texture are both non MSAA this is equivalent to a move (see AddMovePass).

    Declaration
    public void AddResolvePass(TextureHandle source, TextureHandle destination, string file = "", int line = 0)
    Parameters
    Type Name Description
    TextureHandle source

    Texture to read data from.

    TextureHandle destination

    Texture to copy data into.

    string file

    File name of the source file this function is called from. Used for debugging. This parameter is automatically generated by the compiler. Users do not need to pass it.

    int line

    File line of the source file this function is called from. Used for debugging. This parameter is automatically generated by the compiler. Users do not need to pass it.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)