Method AddMovePass
AddMovePass(TextureHandle, TextureHandle, string, int)
Add a new move pass to the Render Graph. This pass moves data from one texture to another. Note that this pass is more limited
in functionality than for example doing a blit from one texture to another. It cannot do any type conversions, the textures
have to be the same size,...
This pass may be optimized away by the RenderGraph depending on the dependencies within the graph. E.g. if the destination resource
is the only resource ever using the data in source the graph may decide to directly render to the destination instead of rendering
to source and then doing an copy to destination.
Declaration
public void AddMovePass(TextureHandle source, TextureHandle destination, string file = "", int line = 0)
Parameters
Type |
Name |
Description |
TextureHandle |
source |
Texture to read data from.
|
TextureHandle |
destination |
Texture to copy data into.
|
string |
file |
File name of the source file this function is called from. Used for debugging. This parameter is automatically generated by the compiler. Users do not need to pass it.
|
int |
line |
File line of the source file this function is called from. Used for debugging. This parameter is automatically generated by the compiler. Users do not need to pass it.
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.