docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ExpandedStateBase<TState>

    Used in editor drawer part to store the state of expandable areas.

    Inheritance
    object
    ExpandedStateBase<TState>
    ExpandedState<TState, TTarget>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public abstract class ExpandedStateBase<TState> where TState : struct, IConvertible
    Type Parameters
    Name Description
    TState

    An enum to use to describe the state.

    Properties

    Name Description
    this[TState]

    Get or set the state given the mask.

    Methods

    Name Description
    CollapseAll()

    Utility to set all states to false

    ExpandAll()

    Utility to set all states to true

    GetExpandedAreas(TState)

    Accessor to the expended state of this specific mask.

    SetExpandedAreas(TState, bool)

    Setter to the expended state.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)