Class ExpandedState<TState, TTarget>
Used in editor drawer part to store the state of expandable areas using EditorPrefBoolFlags.
Inherited Members
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public class ExpandedState<TState, TTarget> : ExpandedStateBase<TState> where TState : struct, IConvertible
Type Parameters
Name | Description |
---|---|
TState | An enum to use to describe the state. |
TTarget | A type given to automatically compute the key. |
Constructors
Name | Description |
---|---|
ExpandedState(TState, string, string) | Constructor will create the key to store in the EditorPref the state given generic type passed. The key will be formated as such prefix:TTarget:TState:UI_State. |
Fields
Name | Description |
---|---|
m_State | The variable which stores the state of expandable areas. |
Methods
Name | Description |
---|---|
CollapseAll() | Utility to set all states to false |
ExpandAll() | Utility to set all states to true |
GetExpandedAreas(TState) | Accessor to the expended state of this specific mask. |
SetExpandedAreas(TState, bool) | Setter to the expended state. |