Class DebugState
Serialized state of a Debug Item.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[Serializable]
public abstract class DebugState : ScriptableObject
Fields
| Name | Description |
|---|---|
| m_QueryPath | Path of the Debug Item. |
Properties
| Name | Description |
|---|---|
| queryPath | Path of the Debug Item. |
Methods
| Name | Description |
|---|---|
| GetValue() | Returns the value of the Debug Item. |
| OnEnable() | OnEnable implementation. |
| SetValue(object, IValueField) | Set the value of the Debug Item. |