Class DebugState<T>
Generic serialized state of a Debug Item.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[Serializable]
public class DebugState<T> : DebugState
Type Parameters
| Name | Description |
|---|---|
| T |
Fields
| Name | Description |
|---|---|
| m_Value | Value of the Debug Item. |
Properties
| Name | Description |
|---|---|
| value | Value of the Debug Item |
Methods
| Name | Description |
|---|---|
| GetHashCode() | Returns the hash code of the Debug Item. |
| GetValue() | Returns the value of the Debug Item. |
| SetValue(object, IValueField) | Set the value of the Debug Item. |