AddAdditionalData<T, AdditionalT>(GameObject, Action<AdditionalT>)
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Add the appropriate AdditionalData to the given GameObject and its children containing the original component
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CheckOutFile(bool, Object)
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CreateColoredTexture2D(Color, string)
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Creates a 1x1 Texture2D with a plain Color
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CreateGameObject(string, Object)
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Creates a new GameObject and set it's position to the current view
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CreateGameObject(GameObject, string, params Type[])
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Create a game object
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Draw an EnumPopup handling multiEdition
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Draws an EnumPopup(Rect, Enum) for the given property
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DrawFixMeBox(string, Action)
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Draw a help box with the Fix button.
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DrawFixMeBox(string, MessageType, Action)
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Draw a help box with the Fix button.
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DrawFixMeBox(string, MessageType, string, Action)
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Draw a help box with the Fix button.
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DrawFixMeBox(GUIContent, Action)
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Draw a help box with the Fix button.
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DrawFixMeBox(GUIContent, string, Action)
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Draw a help box with the Fix button.
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Draw a header
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Draw a header
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Draw a foldout header
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Draw a foldout header
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Draw a header toggle like in Volumes
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Draw a header toggle like in Volumes
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Draw a header toggle like in Volumes
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DrawMultipleFields(string, SerializedProperty[], GUIContent[])
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Draw a multiple field property
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DrawMultipleFields(GUIContent, SerializedProperty[], GUIContent[])
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Draw a multiple field property
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DrawMultipleFields<T>(GUIContent, GUIContent[], T[])
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Draw a multiple field property
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Draw a popup
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Draw a header section like in Global Settings
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DrawSplitter(bool)
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Draw a splitter separator
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Draw a foldout sub header
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Draw a foldout header
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Draw a foldout sub header
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Draw a foldout header
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DrawVector6(GUIContent, SerializedProperty, SerializedProperty, Vector3, Vector3, Color[], SerializedProperty, bool)
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Draw a Vector6 field
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FindProperty<T, TValue>(Expression<Func<T, TValue>>)
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To use with extreme caution. It not really get the property but try to find a field with similar name
Hence inheritance override of property is not supported.
Also variable rename will silently break the search.
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GetAdditionalData<T>(Object[], Action<T>)
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Get the AdditionalData of the given component
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GetCurrentProjectVersion()
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Parse and return current project version
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Highlight(string, string, HighlightSearchMode)
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Highlights an element in the editor for a short period of time.
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LoadIcon(string, string, string)
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Load an icon regarding skin and editor resolution.
Icon should be stored as legacy icon resources:
- "d_" prefix for Professional theme
- "@2x" suffix for high resolution
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RemoveMaterialKeywords(Material)
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Remove the keywords on the given materials
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