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    Method AddAdditionalData

    AddAdditionalData<T, AdditionalT>(GameObject, Action<AdditionalT>)

    Add the appropriate AdditionalData to the given GameObject and its children containing the original component

    Declaration
    public static void AddAdditionalData<T, AdditionalT>(GameObject go, Action<AdditionalT> initDefault = null) where T : Component where AdditionalT : Component
    Parameters
    Type Name Description
    GameObject go

    The root object to update

    Action<AdditionalT> initDefault

    [Optional] The default value to use if there is no AdditionalData

    Type Parameters
    Name Description
    T

    The type of the original component

    AdditionalT

    The type of the AdditionalData component

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