Method AddAdditionalData
AddAdditionalData<T, AdditionalT>(GameObject, Action<AdditionalT>)
Add the appropriate AdditionalData to the given GameObject and its children containing the original component
Declaration
public static void AddAdditionalData<T, AdditionalT>(GameObject go, Action<AdditionalT> initDefault = null) where T : Component where AdditionalT : Component
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | go | The root object to update |
| Action<AdditionalT> | initDefault | [Optional] The default value to use if there is no AdditionalData |
Type Parameters
| Name | Description |
|---|---|
| T | The type of the original component |
| AdditionalT | The type of the AdditionalData component |