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    Class AdditionalPropertiesStateBase<TState>

    Used in editor drawer part to store the state of additional properties areas.

    Inheritance
    object
    AdditionalPropertiesStateBase<TState>
    AdditionalPropertiesState<TState, TTarget>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public abstract class AdditionalPropertiesStateBase<TState> where TState : struct, IConvertible
    Type Parameters
    Name Description
    TState

    An enum to use to describe the state.

    Properties

    Name Description
    this[TState]

    Get or set the state given the mask.

    Methods

    Name Description
    GetAdditionalPropertiesState(TState)

    Accessor to the expended state of this specific mask.

    HideAll()

    Utility to set all states to false

    RegisterEditor(Editor)

    Register an editor for this set of additional properties.

    ResetAnimation(TState)
    SetAdditionalPropertiesState(TState, bool)

    Setter to the expended state.

    SetAdditionalPropertiesStateValue(TState, bool)

    Setter to the expended state without resetting animation.

    ShowAll()

    Utility to set all states to true

    UnregisterEditor(Editor)

    Unregister an editor for this set of additional properties.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
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