Class AdditionalPropertiesState<TState, TTarget>
Used in editor drawer part to store the state of additional properties areas.
Inherited Members
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public class AdditionalPropertiesState<TState, TTarget> : AdditionalPropertiesStateBase<TState> where TState : struct, IConvertible
Type Parameters
| Name | Description |
|---|---|
| TState | An enum to use to describe the state. |
| TTarget | A type given to automatically compute the key. |
Constructors
| Name | Description |
|---|---|
| AdditionalPropertiesState(TState, string, string) | Constructor will create the key to store in the EditorPref the state given generic type passed. |
Fields
| Name | Description |
|---|---|
| m_State |
Methods
| Name | Description |
|---|---|
| GetAdditionalPropertiesState(TState) | Accessor to the expended state of this specific mask. |
| HideAll() | Utility to set all states to false |
| SetAdditionalPropertiesStateValue(TState, bool) | Setter to the expended state without resetting animation. |
| ShowAll() | Utility to set all states to true |