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    Class DebugManager

    Manager class for the Debug Window.

    Inheritance
    object
    DebugManager
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public sealed class DebugManager

    Fields

    refreshEditorRequested

    Force an editor request.

    Declaration
    public bool refreshEditorRequested
    Field Value
    Type Description
    bool

    Properties

    displayEditorUI

    Is the debug editor window open.

    Declaration
    public bool displayEditorUI { get; set; }
    Property Value
    Type Description
    bool

    displayPersistentRuntimeUI

    Displays the persistent runtime debug window.

    Declaration
    public bool displayPersistentRuntimeUI { get; set; }
    Property Value
    Type Description
    bool

    displayRuntimeUI

    Displays the runtime version of the debug window.

    Declaration
    public bool displayRuntimeUI { get; set; }
    Property Value
    Type Description
    bool

    enableRuntimeUI

    Controls whether runtime UI can be enabled. When this is set to false, there will be no overhead from debug GameObjects or runtime initialization.

    Declaration
    public bool enableRuntimeUI { get; set; }
    Property Value
    Type Description
    bool

    instance

    Global instance of the DebugManager.

    Declaration
    public static DebugManager instance { get; }
    Property Value
    Type Description
    DebugManager

    isAnyDebugUIActive

    Is any debug window or UI currently active.

    Declaration
    public bool isAnyDebugUIActive { get; }
    Property Value
    Type Description
    bool

    panels

    List of currently registered debug panels.

    Declaration
    public ReadOnlyCollection<DebugUI.Panel> panels { get; }
    Property Value
    Type Description
    ReadOnlyCollection<DebugUI.Panel>

    Methods

    FindPanelIndex(string)

    Find the index of the panel from it's display name.

    Declaration
    public int FindPanelIndex(string displayName)
    Parameters
    Type Name Description
    string displayName

    The display name of the panel to find.

    Returns
    Type Description
    int

    The index of the panel in the list. -1 if not found.

    GetItem(string)

    Get a Debug Item.

    Declaration
    public DebugUI.Widget GetItem(string queryPath)
    Parameters
    Type Name Description
    string queryPath

    Path of the debug item.

    Returns
    Type Description
    DebugUI.Widget

    Reference to the requested debug item.

    GetItems(Flags)

    Gets an DebugUI.Widget matching the given DebugUI.Flags

    Declaration
    public DebugUI.Widget[] GetItems(DebugUI.Flags flags)
    Parameters
    Type Name Description
    DebugUI.Flags flags

    The flags of the widget

    Returns
    Type Description
    Widget[]

    Reference to the requested debug item.

    GetPanel(string, bool, int, bool)

    Returns a debug panel.

    Declaration
    public DebugUI.Panel GetPanel(string displayName, bool createIfNull = false, int groupIndex = 0, bool overrideIfExist = false)
    Parameters
    Type Name Description
    string displayName

    Name of the debug panel.

    bool createIfNull

    Create the panel if it does not exists.

    int groupIndex

    Group index.

    bool overrideIfExist

    Replace an existing panel.

    Returns
    Type Description
    DebugUI.Panel

    GetState()

    Get hashcode state of the Debug Window.

    Declaration
    public int GetState()
    Returns
    Type Description
    int

    PanelDiplayName(int)

    Returns the panel display name

    Declaration
    public string PanelDiplayName(int panelIndex)
    Parameters
    Type Name Description
    int panelIndex

    The panelIndex for the panel to get the name

    Returns
    Type Description
    string

    The display name of the panel, or empty string otherwise

    PanelIndex(string)

    Returns the panel index

    Declaration
    public int PanelIndex(string displayName)
    Parameters
    Type Name Description
    string displayName

    The displayname for the panel

    Returns
    Type Description
    int

    The index for the panel or -1 if not found.

    ReDrawOnScreenDebug()

    Request the runtime debug UI be redrawn on the next update.

    Declaration
    public void ReDrawOnScreenDebug()

    RefreshEditor()

    Refresh the debug window.

    Declaration
    public void RefreshEditor()

    RegisterData(IDebugData)

    Register debug data.

    Declaration
    public void RegisterData(IDebugData data)
    Parameters
    Type Name Description
    IDebugData data

    Data to be registered.

    RemovePanel(string)

    Remove a debug panel.

    Declaration
    public void RemovePanel(string displayName)
    Parameters
    Type Name Description
    string displayName

    Name of the debug panel to remove.

    RemovePanel(Panel)

    Remove a debug panel.

    Declaration
    public void RemovePanel(DebugUI.Panel panel)
    Parameters
    Type Name Description
    DebugUI.Panel panel

    Reference to the debug panel to remove.

    RequestEditorWindowPanelIndex(int)

    Request DebugWindow to open the specified panel.

    Declaration
    public void RequestEditorWindowPanelIndex(int index)
    Parameters
    Type Name Description
    int index

    Index of the debug window panel to activate.

    Reset()

    Reset the debug window.

    Declaration
    public void Reset()

    ToggleEditorUI(bool)

    Toggle the debug window.

    Declaration
    [Obsolete("Use DebugManager.instance.displayEditorUI.open property instead. #from(23.1)")]
    public void ToggleEditorUI(bool open)
    Parameters
    Type Name Description
    bool open

    State of the debug window.

    UnregisterData(IDebugData)

    Register debug data.

    Declaration
    public void UnregisterData(IDebugData data)
    Parameters
    Type Name Description
    IDebugData data

    Data to be registered.

    Events

    onDisplayRuntimeUIChanged

    Callback called when the runtime UI changed.

    Declaration
    public event Action<bool> onDisplayRuntimeUIChanged
    Event Type
    Type Description
    Action<bool>

    onSetDirty

    Callback called when the debug window is dirty.

    Declaration
    public event Action onSetDirty
    Event Type
    Type Description
    Action

    windowStateChanged

    Event that is raised when a window state is changed

    Declaration
    public static event Action<DebugManager.UIMode, bool> windowStateChanged
    Event Type
    Type Description
    Action<DebugManager.UIMode, bool>

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    In This Article
    • Fields
      • refreshEditorRequested
    • Properties
      • displayEditorUI
      • displayPersistentRuntimeUI
      • displayRuntimeUI
      • enableRuntimeUI
      • instance
      • isAnyDebugUIActive
      • panels
    • Methods
      • FindPanelIndex(string)
      • GetItem(string)
      • GetItems(Flags)
      • GetPanel(string, bool, int, bool)
      • GetState()
      • PanelDiplayName(int)
      • PanelIndex(string)
      • ReDrawOnScreenDebug()
      • RefreshEditor()
      • RegisterData(IDebugData)
      • RemovePanel(string)
      • RemovePanel(Panel)
      • RequestEditorWindowPanelIndex(int)
      • Reset()
      • ToggleEditorUI(bool)
      • UnregisterData(IDebugData)
    • Events
      • onDisplayRuntimeUIChanged
      • onSetDirty
      • windowStateChanged
    • Extension Methods
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