Class HierarchicalBox
Provide a gizmo/handle representing a box where all face can be moved independently. Also add a contained sub gizmo/handle box if contained is used at creation.
Inherited Members
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public class HierarchicalBox
Examples
class MyComponentEditor : Editor
{
static HierarchicalBox box;
static HierarchicalBox containedBox;
static MyComponentEditor()
{
Color[] handleColors = new Color[]
{
Color.red,
Color.green,
Color.Blue,
new Color(0.5f, 0f, 0f, 1f),
new Color(0f, 0.5f, 0f, 1f),
new Color(0f, 0f, 0.5f, 1f)
};
box = new HierarchicalBox(new Color(1f, 1f, 1f, 0.25), handleColors);
containedBox = new HierarchicalBox(new Color(1f, 0f, 1f, 0.25), handleColors, container: box);
}
[DrawGizmo(GizmoType.Selected|GizmoType.Active)]
void DrawGizmo(MyComponent comp, GizmoType gizmoType)
{
box.center = comp.transform.position;
box.size = comp.transform.scale;
box.DrawHull(gizmoType == GizmoType.Selected);
containedBox.center = comp.innerposition;
containedBox.size = comp.innerScale;
containedBox.DrawHull(gizmoType == GizmoType.Selected);
}
void OnSceneGUI()
{
EditorGUI.BeginChangeCheck();
//container box must be also set for contained box for clamping
box.center = comp.transform.position;
box.size = comp.transform.scale;
box.DrawHandle();
containedBox.DrawHandle();
containedBox.center = comp.innerposition;
containedBox.size = comp.innerScale;
if(EditorGUI.EndChangeCheck())
{
comp.innerposition = containedBox.center;
comp.innersize = containedBox.size;
}
}
}
Constructors
HierarchicalBox(Color, Color[], HierarchicalBox)
Constructor. Used to setup colors and also the container if any.
Declaration
public HierarchicalBox(Color baseColor, Color[] polychromeHandleColors = null, HierarchicalBox parent = null)
Parameters
Type | Name | Description |
---|---|---|
Color | baseColor | The color of each face of the box. Other colors are deduced from it. |
Color[] | polychromeHandleColors | The color of handle when they are separated. When they are grouped, they use a variation of the faceColor instead. |
HierarchicalBox | parent | The HierarchicalBox containing this box. If null, the box will not be limited in size. |
Properties
baseColor
The baseColor used to fill hull. All other colors are deduced from it except specific handle colors.
Declaration
public Color baseColor { get; set; }
Property Value
Type | Description |
---|---|
Color |
center
The position of the center of the box in Handle.matrix space.
Declaration
public Vector3 center { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
monoHandle
Allow to switch between the mode where all axis are controlled together or not Note that if there is several handles, they will use the polychrome colors.
Declaration
public bool monoHandle { get; set; }
Property Value
Type | Description |
---|---|
bool |
size
The size of the box in Handle.matrix space.
Declaration
public Vector3 size { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
Methods
DrawHandle()
Draw the manipulable handles
Declaration
public void DrawHandle()
DrawHull(bool)
Draw the hull which means the boxes without the handles
Declaration
public void DrawHull(bool filled)
Parameters
Type | Name | Description |
---|---|---|
bool | filled | If true, also fill the faces of the hull |
SetBaseColor(Color)
Set the baseColor used to fill hull. All other colors are deduced from it except specific handle colors. Instead of baseColor set, this will not force the opacity and keep what is provided for the filled faces.
Declaration
public void SetBaseColor(Color color)
Parameters
Type | Name | Description |
---|---|---|
Color | color | The color to use |