Class CoreUtils
Set of utility functions for the Core Scriptable Render Pipeline Library
Namespace: UnityEngine.Rendering
Syntax
public static class CoreUtils
Fields
assetCreateMenuPriority1
Asset Create Menu priority 1
Declaration
[Obsolete("Use CoreUtils.Priorities instead", false)]
public const int assetCreateMenuPriority1 = 230
Field Value
Type | Description |
---|---|
Int32 |
assetCreateMenuPriority2
Asset Create Menu priority 2
Declaration
[Obsolete("Use CoreUtils.Priorities instead", false)]
public const int assetCreateMenuPriority2 = 241
Field Value
Type | Description |
---|---|
Int32 |
assetCreateMenuPriority3
Asset Create Menu priority 3
Declaration
[Obsolete("Use CoreUtils.Priorities instead", false)]
public const int assetCreateMenuPriority3 = 300
Field Value
Type | Description |
---|---|
Int32 |
editMenuPriority1
Edit Menu priority 1
Declaration
[Obsolete("Use CoreUtils.Priorities instead", false)]
public const int editMenuPriority1 = 320
Field Value
Type | Description |
---|---|
Int32 |
editMenuPriority2
Edit Menu priority 2
Declaration
[Obsolete("Use CoreUtils.Priorities instead", false)]
public const int editMenuPriority2 = 331
Field Value
Type | Description |
---|---|
Int32 |
editMenuPriority3
Edit Menu priority 3
Declaration
[Obsolete("Use CoreUtils.Priorities instead", false)]
public const int editMenuPriority3 = 342
Field Value
Type | Description |
---|---|
Int32 |
editMenuPriority4
Edit Menu priority 4
Declaration
[Obsolete("Use CoreUtils.Priorities instead", false)]
public const int editMenuPriority4 = 353
Field Value
Type | Description |
---|---|
Int32 |
gameObjectMenuPriority
Game Object Menu priority
Declaration
[Obsolete("Use CoreUtils.Priorities instead", false)]
public const int gameObjectMenuPriority = 10
Field Value
Type | Description |
---|---|
Int32 |
lookAtList
List of look at matrices for cubemap faces. Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/bb204881(v=vs.85).aspx
Declaration
public static readonly Vector3[] lookAtList
Field Value
Type | Description |
---|---|
Vector3[] |
upVectorList
List of up vectors for cubemap faces. Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/bb204881(v=vs.85).aspx
Declaration
public static readonly Vector3[] upVectorList
Field Value
Type | Description |
---|---|
Vector3[] |
Properties
blackCubeTexture
Black cubemap texture.
Declaration
public static Cubemap blackCubeTexture { get; }
Property Value
Type | Description |
---|---|
Cubemap |
blackVolumeTexture
Black 3D texture.
Declaration
public static Texture3D blackVolumeTexture { get; }
Property Value
Type | Description |
---|---|
Texture3D |
emptyUAV
Empty 1x1 texture usable as a dummy UAV.
Declaration
public static RenderTexture emptyUAV { get; }
Property Value
Type | Description |
---|---|
RenderTexture |
magentaCubeTexture
Magenta cubemap texture.
Declaration
public static Cubemap magentaCubeTexture { get; }
Property Value
Type | Description |
---|---|
Cubemap |
magentaCubeTextureArray
Black cubemap array texture.
Declaration
public static CubemapArray magentaCubeTextureArray { get; }
Property Value
Type | Description |
---|---|
CubemapArray |
whiteCubeTexture
White cubemap texture.
Declaration
public static Cubemap whiteCubeTexture { get; }
Property Value
Type | Description |
---|---|
Cubemap |
Methods
AreAnimatedMaterialsEnabled(Camera)
Returns true if "Animated Materials" are enabled for the view associated with the given camera.
Declaration
public static bool AreAnimatedMaterialsEnabled(Camera camera)
Parameters
Type | Name | Description |
---|---|---|
Camera | camera | Input camera. |
Returns
Type | Description |
---|---|
Boolean | True if "Animated Materials" are enabled for the view associated with the given camera. |
ArePostProcessesEnabled(Camera)
Returns true if "Post Processes" are enabled for the view associated with the given camera.
Declaration
public static bool ArePostProcessesEnabled(Camera camera)
Parameters
Type | Name | Description |
---|---|---|
Camera | camera | Input camera. |
Returns
Type | Description |
---|---|
Boolean | True if "Post Processes" are enabled for the view associated with the given camera. |
ClearCubemap(CommandBuffer, RenderTexture, Color, Boolean)
Clear a cubemap render texture.
Declaration
public static void ClearCubemap(CommandBuffer cmd, RenderTexture renderTexture, Color clearColor, bool clearMips = false)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTexture | renderTexture | Cubemap render texture that needs to be cleared. |
Color | clearColor | Color used for clearing. |
Boolean | clearMips | Set to true to clear the mip maps of the render texture. |
ClearRenderTarget(CommandBuffer, ClearFlag, Color)
Clear the currently bound render texture.
Declaration
public static void ClearRenderTarget(CommandBuffer cmd, ClearFlag clearFlag, Color clearColor)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
ClearFlag | clearFlag | Specify how the render texture should be cleared. |
Color | clearColor | Specify with which color the render texture should be cleared. |
ConvertLinearToActiveColorSpace(Color)
Converts the provided linear color to the current active color space.
Declaration
public static Color ConvertLinearToActiveColorSpace(Color color)
Parameters
Type | Name | Description |
---|---|---|
Color | color | Input color. |
Returns
Type | Description |
---|---|
Color | sRGB color if the active color space is ColorSpace.Gamma, the original input otherwise. |
ConvertSRGBToActiveColorSpace(Color)
Converts the provided sRGB color to the current active color space.
Declaration
public static Color ConvertSRGBToActiveColorSpace(Color color)
Parameters
Type | Name | Description |
---|---|---|
Color | color | Input color. |
Returns
Type | Description |
---|---|
Color | Linear color if the active color space is ColorSpace.Linear, the original input otherwise. |
CreateCubeMesh(Vector3, Vector3)
Creates a cube mesh.
Declaration
public static Mesh CreateCubeMesh(Vector3 min, Vector3 max)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | min | Minimum corner coordinates in local space. |
Vector3 | max | Maximum corner coordinates in local space. |
Returns
Type | Description |
---|---|
Mesh | A new instance of a cube Mesh. |
CreateEngineMaterial(String)
Creates a Material with the provided shader path. hideFlags will be set to HideFlags.HideAndDontSave.
Declaration
public static Material CreateEngineMaterial(string shaderPath)
Parameters
Type | Name | Description |
---|---|---|
String | shaderPath | Path of the shader used for the material. |
Returns
Type | Description |
---|---|
Material | A new Material instance using the shader found at the provided path. |
CreateEngineMaterial(Shader)
Creates a Material with the provided shader. hideFlags will be set to HideFlags.HideAndDontSave.
Declaration
public static Material CreateEngineMaterial(Shader shader)
Parameters
Type | Name | Description |
---|---|---|
Shader | shader | Shader used for the material. |
Returns
Type | Description |
---|---|
Material | A new Material instance using the provided shader. |
Destroy(Object)
Destroys a UnityObject safely.
Declaration
public static void Destroy(Object obj)
Parameters
Type | Name | Description |
---|---|---|
Object | obj | Object to be destroyed. |
DrawFullScreen(CommandBuffer, Material, MaterialPropertyBlock, Int32)
Draws a full screen triangle.
Declaration
public static void DrawFullScreen(CommandBuffer commandBuffer, Material material, MaterialPropertyBlock properties = null, int shaderPassId = 0)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | commandBuffer | CommandBuffer used for rendering commands. |
Material | material | Material used on the full screen triangle. |
MaterialPropertyBlock | properties | Optional material property block for the provided material. |
Int32 | shaderPassId | Index of the material pass. |
DrawFullScreen(CommandBuffer, Material, RenderTargetIdentifier, MaterialPropertyBlock, Int32)
Draws a full screen triangle.
Declaration
public static void DrawFullScreen(CommandBuffer commandBuffer, Material material, RenderTargetIdentifier colorBuffer, MaterialPropertyBlock properties = null, int shaderPassId = 0)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | commandBuffer | CommandBuffer used for rendering commands. |
Material | material | Material used on the full screen triangle. |
RenderTargetIdentifier | colorBuffer | RenderTargetIdentifier of the color buffer that needs to be set before drawing the full screen triangle. |
MaterialPropertyBlock | properties | Optional material property block for the provided material. |
Int32 | shaderPassId | Index of the material pass. |
DrawFullScreen(CommandBuffer, Material, RenderTargetIdentifier, RenderTargetIdentifier, MaterialPropertyBlock, Int32)
Draws a full screen triangle.
Declaration
public static void DrawFullScreen(CommandBuffer commandBuffer, Material material, RenderTargetIdentifier colorBuffer, RenderTargetIdentifier depthStencilBuffer, MaterialPropertyBlock properties = null, int shaderPassId = 0)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | commandBuffer | CommandBuffer used for rendering commands. |
Material | material | Material used on the full screen triangle. |
RenderTargetIdentifier | colorBuffer | RenderTargetIdentifier of the color buffer that needs to be set before drawing the full screen triangle. |
RenderTargetIdentifier | depthStencilBuffer | RenderTargetIdentifier of the depth buffer that needs to be set before drawing the full screen triangle. |
MaterialPropertyBlock | properties | Optional material property block for the provided material. |
Int32 | shaderPassId | Index of the material pass. |
DrawFullScreen(CommandBuffer, Material, RenderTargetIdentifier[], MaterialPropertyBlock, Int32)
Draws a full screen triangle.
Declaration
public static void DrawFullScreen(CommandBuffer commandBuffer, Material material, RenderTargetIdentifier[] colorBuffers, MaterialPropertyBlock properties = null, int shaderPassId = 0)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | commandBuffer | CommandBuffer used for rendering commands. |
Material | material | Material used on the full screen triangle. |
RenderTargetIdentifier[] | colorBuffers | RenderTargetIdentifier array of the color buffers that needs to be set before drawing the full screen triangle. |
MaterialPropertyBlock | properties | Optional material property block for the provided material. |
Int32 | shaderPassId | Index of the material pass. |
DrawFullScreen(CommandBuffer, Material, RenderTargetIdentifier[], RenderTargetIdentifier, MaterialPropertyBlock, Int32)
Draws a full screen triangle.
Declaration
public static void DrawFullScreen(CommandBuffer commandBuffer, Material material, RenderTargetIdentifier[] colorBuffers, RenderTargetIdentifier depthStencilBuffer, MaterialPropertyBlock properties = null, int shaderPassId = 0)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | commandBuffer | CommandBuffer used for rendering commands. |
Material | material | Material used on the full screen triangle. |
RenderTargetIdentifier[] | colorBuffers | RenderTargetIdentifier array of the color buffers that needs to be set before drawing the full screen triangle. |
RenderTargetIdentifier | depthStencilBuffer | RenderTargetIdentifier of the depth buffer that needs to be set before drawing the full screen triangle. |
MaterialPropertyBlock | properties | Optional material property block for the provided material. |
Int32 | shaderPassId | Index of the material pass. |
DrawRendererList(ScriptableRenderContext, CommandBuffer, RendererList)
Draw a renderer list.
Declaration
[Obsolete("Use the updated RendererList API in the UnityEngine.Rendering.RendererUtils namespace.")]
public static void DrawRendererList(ScriptableRenderContext renderContext, CommandBuffer cmd, RendererList rendererList)
Parameters
Type | Name | Description |
---|---|---|
ScriptableRenderContext | renderContext | Current Scriptable Render Context. |
CommandBuffer | cmd | Command Buffer used for rendering. |
RendererList | rendererList | Renderer List to render. |
DrawRendererList(ScriptableRenderContext, CommandBuffer, RendererList)
Draw a renderer list.
Declaration
public static void DrawRendererList(ScriptableRenderContext renderContext, CommandBuffer cmd, RendererList rendererList)
Parameters
Type | Name | Description |
---|---|---|
ScriptableRenderContext | renderContext | Current Scriptable Render Context. |
CommandBuffer | cmd | Command Buffer used for rendering. |
RendererList | rendererList | Renderer List to render. |
GetAllAssemblyTypes()
Returns all assembly types.
Declaration
public static IEnumerable<Type> GetAllAssemblyTypes()
Returns
Type | Description |
---|---|
IEnumerable<Type> | The list of all assembly types of the current domain. |
GetAllTypesDerivedFrom<T>()
Returns a list of types that inherit from the provided type.
Declaration
public static IEnumerable<Type> GetAllTypesDerivedFrom<T>()
Returns
Type | Description |
---|---|
IEnumerable<Type> | A list of types that inherit from the provided type. |
Type Parameters
Name | Description |
---|---|
T | Parent Type |
GetLastEnumValue<T>()
Get the last declared value from an enum Type
Declaration
public static T GetLastEnumValue<T>()
where T : Enum
Returns
Type | Description |
---|---|
T | Last value of the enum |
Type Parameters
Name | Description |
---|---|
T | Type of the enum |
GetRenderTargetAutoName(Int32, Int32, Int32, GraphicsFormat, String, Boolean, Boolean, MSAASamples)
Generate a name based on render texture parameters.
Declaration
public static string GetRenderTargetAutoName(int width, int height, int depth, GraphicsFormat format, string name, bool mips = false, bool enableMSAA = false, MSAASamples msaaSamples = MSAASamples.None)
Parameters
Type | Name | Description |
---|---|---|
Int32 | width | With of the texture. |
Int32 | height | Height of the texture. |
Int32 | depth | Depth of the texture. |
GraphicsFormat | format | Graphics format of the render texture. |
String | name | Base name of the texture. |
Boolean | mips | True if the texture has mip maps. |
Boolean | enableMSAA | True if the texture is multisampled. |
MSAASamples | msaaSamples | Number of MSAA samples. |
Returns
Type | Description |
---|---|
String | Generated names bassed on the provided parameters. |
GetRenderTargetAutoName(Int32, Int32, Int32, GraphicsFormat, TextureDimension, String, Boolean, Boolean, MSAASamples, Boolean)
Generate a name based on render texture parameters.
Declaration
public static string GetRenderTargetAutoName(int width, int height, int depth, GraphicsFormat format, TextureDimension dim, string name, bool mips = false, bool enableMSAA = false, MSAASamples msaaSamples = MSAASamples.None, bool dynamicRes = false)
Parameters
Type | Name | Description |
---|---|---|
Int32 | width | With of the texture. |
Int32 | height | Height of the texture. |
Int32 | depth | Depth of the texture. |
GraphicsFormat | format | Graphics format of the render texture. |
TextureDimension | dim | Dimension of the texture. |
String | name | Base name of the texture. |
Boolean | mips | True if the texture has mip maps. |
Boolean | enableMSAA | True if the texture is multisampled. |
MSAASamples | msaaSamples | Number of MSAA samples. |
Boolean | dynamicRes | True if the texture uses dynamic resolution. |
Returns
Type | Description |
---|---|
String | Generated names bassed on the provided parameters. |
GetRenderTargetAutoName(Int32, Int32, Int32, RenderTextureFormat, String, Boolean, Boolean, MSAASamples)
Generate a name based on render texture parameters.
Declaration
public static string GetRenderTargetAutoName(int width, int height, int depth, RenderTextureFormat format, string name, bool mips = false, bool enableMSAA = false, MSAASamples msaaSamples = MSAASamples.None)
Parameters
Type | Name | Description |
---|---|---|
Int32 | width | With of the texture. |
Int32 | height | Height of the texture. |
Int32 | depth | Depth of the texture. |
RenderTextureFormat | format | Format of the render texture. |
String | name | Base name of the texture. |
Boolean | mips | True if the texture has mip maps. |
Boolean | enableMSAA | True if the texture is multisampled. |
MSAASamples | msaaSamples | Number of MSAA samples. |
Returns
Type | Description |
---|---|
String | Generated names bassed on the provided parameters. |
GetTextureAutoName(Int32, Int32, GraphicsFormat, TextureDimension, String, Boolean, Int32)
Generate a name based on texture parameters.
Declaration
public static string GetTextureAutoName(int width, int height, GraphicsFormat format, TextureDimension dim = TextureDimension.None, string name = "", bool mips = false, int depth = 0)
Parameters
Type | Name | Description |
---|---|---|
Int32 | width | With of the texture. |
Int32 | height | Height of the texture. |
GraphicsFormat | format | Graphics format of the texture. |
TextureDimension | dim | Dimension of the texture. |
String | name | Base name of the texture. |
Boolean | mips | True if the texture has mip maps. |
Int32 | depth | Depth of the texture. |
Returns
Type | Description |
---|---|
String | Generated names based on the provided parameters. |
GetTextureAutoName(Int32, Int32, TextureFormat, TextureDimension, String, Boolean, Int32)
Generate a name based on texture parameters.
Declaration
public static string GetTextureAutoName(int width, int height, TextureFormat format, TextureDimension dim = TextureDimension.None, string name = "", bool mips = false, int depth = 0)
Parameters
Type | Name | Description |
---|---|---|
Int32 | width | With of the texture. |
Int32 | height | Height of the texture. |
TextureFormat | format | Format of the texture. |
TextureDimension | dim | Dimension of the texture. |
String | name | Base name of the texture. |
Boolean | mips | True if the texture has mip maps. |
Int32 | depth | Depth of the texture. |
Returns
Type | Description |
---|---|
String | Generated names based on the provided parameters. |
GetTextureHash(Texture)
Compute a hash of texture properties.
Declaration
public static int GetTextureHash(Texture texture)
Parameters
Type | Name | Description |
---|---|---|
Texture | texture | Source texture. |
Returns
Type | Description |
---|---|
Int32 | Returns hash of texture properties. |
HasFlag<T>(T, T)
Bitfield flag test.
Declaration
public static bool HasFlag<T>(T mask, T flag)
where T : IConvertible
Parameters
Type | Name | Description |
---|---|---|
T | mask | Bitfield to test the flag against. |
T | flag | Flag to be tested against the provided mask. |
Returns
Type | Description |
---|---|
Boolean | True if the flag is present in the mask. |
Type Parameters
Name | Description |
---|---|
T | Type of the enum flag. |
IsLightOverlapDebugEnabled(Camera)
Returns true if the "Light Overlap" scene view draw mode is enabled.
Declaration
public static bool IsLightOverlapDebugEnabled(Camera camera)
Parameters
Type | Name | Description |
---|---|---|
Camera | camera | Input camera. |
Returns
Type | Description |
---|---|
Boolean | True if "Light Overlap" is enabled in the scene view associated with the input camera. |
IsSceneFilteringEnabled()
Returns true if any Scene view is using the Scene filtering.
Declaration
public static bool IsSceneFilteringEnabled()
Returns
Type | Description |
---|---|
Boolean | True if any Scene view is using the Scene filtering. |
IsSceneLightingDisabled(Camera)
Returns true if "Scene Lighting" is enabled for the view associated with the given camera.
Declaration
public static bool IsSceneLightingDisabled(Camera camera)
Parameters
Type | Name | Description |
---|---|---|
Camera | camera | Input camera. |
Returns
Type | Description |
---|---|
Boolean | True if "Scene Lighting" is enabled for the view associated with the given camera. |
IsSceneViewFogEnabled(Camera)
Returns true if "Fog" is enabled for the view associated with the given camera.
Declaration
public static bool IsSceneViewFogEnabled(Camera camera)
Parameters
Type | Name | Description |
---|---|---|
Camera | camera | Input camera. |
Returns
Type | Description |
---|---|
Boolean | True if "Fog" is enabled for the view associated with the given camera. |
IsSceneViewPrefabStageContextHidden()
Returns true if the currently opened prefab stage context is set to Hidden.
Declaration
public static bool IsSceneViewPrefabStageContextHidden()
Returns
Type | Description |
---|---|
Boolean | True if the currently opened prefab stage context is set to Hidden. |
PreviousPowerOfTwo(Int32)
Branchless previous power of two.
Declaration
public static int PreviousPowerOfTwo(int size)
Parameters
Type | Name | Description |
---|---|---|
Int32 | size | Starting size or number. |
Returns
Type | Description |
---|---|
Int32 | Previous power of two. |
SafeRelease(ComputeBuffer)
Safely release a Compute Buffer.
Declaration
public static void SafeRelease(ComputeBuffer buffer)
Parameters
Type | Name | Description |
---|---|---|
ComputeBuffer | buffer | Compute Buffer that needs to be released. |
SetKeyword(ComputeShader, String, Boolean)
Set a keyword to a compute shader
Declaration
public static void SetKeyword(ComputeShader cs, string keyword, bool state)
Parameters
Type | Name | Description |
---|---|---|
ComputeShader | cs | Compute Shader on which to set the keyword. |
String | keyword | Keyword to be set. |
Boolean | state | Value of the keyword to be set. |
SetKeyword(Material, String, Boolean)
Set a keyword immediatly on a Material.
Declaration
public static void SetKeyword(Material material, string keyword, bool state)
Parameters
Type | Name | Description |
---|---|---|
Material | material | Material on which to set the keyword. |
String | keyword | Keyword to set on the material. |
Boolean | state | Value of the keyword to set on the material. |
SetKeyword(CommandBuffer, String, Boolean)
Set a global keyword using a CommandBuffer
Declaration
public static void SetKeyword(CommandBuffer cmd, string keyword, bool state)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer on which to set the global keyword. |
String | keyword | Keyword to be set. |
Boolean | state | Value of the keyword to be set. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, ClearFlag, Int32, CubemapFace, Int32)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier buffer, ClearFlag clearFlag = ClearFlag.None, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | buffer | RenderTargetIdentifier of the render texture. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, ClearFlag, Color, Int32, CubemapFace, Int32)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier buffer, ClearFlag clearFlag, Color clearColor, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | buffer | RenderTargetIdentifier of the render texture. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, Int32, CubemapFace, Int32)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier buffer, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | buffer | Color buffer RenderTargetIdentifier. |
RenderBufferLoadAction | loadAction | Load action. |
RenderBufferStoreAction | storeAction | Store action. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier buffer, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction, ClearFlag clearFlag)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | buffer | Color buffer RenderTargetIdentifier. |
RenderBufferLoadAction | loadAction | Load action. |
RenderBufferStoreAction | storeAction | Store action. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier buffer, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction, ClearFlag clearFlag, Color clearColor)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | buffer | Color buffer RenderTargetIdentifier. |
RenderBufferLoadAction | loadAction | Load action. |
RenderBufferStoreAction | storeAction | Store action. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, Int32, CubemapFace, Int32)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier buffer, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction, ClearFlag clearFlag, Color clearColor, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | buffer | Color buffer RenderTargetIdentifier. |
RenderBufferLoadAction | loadAction | Load action. |
RenderBufferStoreAction | storeAction | Store action. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier buffer, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, ClearFlag clearFlag, Color clearColor)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | buffer | RenderTargetIdentifier of the render texture. |
RenderBufferLoadAction | colorLoadAction | Color buffer load action. |
RenderBufferStoreAction | colorStoreAction | Color buffer store action. |
RenderBufferLoadAction | depthLoadAction | Depth buffer load action. |
RenderBufferStoreAction | depthStoreAction | Depth buffer store action. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, Int32, CubemapFace, Int32)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorBuffer, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depthBuffer, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | colorBuffer | Color buffer RenderTargetIdentifier. |
RenderBufferLoadAction | colorLoadAction | Color buffer load action. |
RenderBufferStoreAction | colorStoreAction | Color buffer store action. |
RenderTargetIdentifier | depthBuffer | Depth buffer RenderTargetIdentifier. |
RenderBufferLoadAction | depthLoadAction | Depth buffer load action. |
RenderBufferStoreAction | depthStoreAction | Depth buffer store action. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorBuffer, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depthBuffer, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, ClearFlag clearFlag)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | colorBuffer | Color buffer RenderTargetIdentifier. |
RenderBufferLoadAction | colorLoadAction | Color buffer load action. |
RenderBufferStoreAction | colorStoreAction | Color buffer store action. |
RenderTargetIdentifier | depthBuffer | Depth buffer RenderTargetIdentifier. |
RenderBufferLoadAction | depthLoadAction | Depth buffer load action. |
RenderBufferStoreAction | depthStoreAction | Depth buffer store action. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorBuffer, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depthBuffer, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, ClearFlag clearFlag, Color clearColor)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | colorBuffer | Color buffer RenderTargetIdentifier. |
RenderBufferLoadAction | colorLoadAction | Color buffer load action. |
RenderBufferStoreAction | colorStoreAction | Color buffer store action. |
RenderTargetIdentifier | depthBuffer | Depth buffer RenderTargetIdentifier. |
RenderBufferLoadAction | depthLoadAction | Depth buffer load action. |
RenderBufferStoreAction | depthStoreAction | Depth buffer store action. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, Int32, CubemapFace, Int32)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorBuffer, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depthBuffer, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, ClearFlag clearFlag, Color clearColor, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | colorBuffer | Color buffer RenderTargetIdentifier. |
RenderBufferLoadAction | colorLoadAction | Color buffer load action. |
RenderBufferStoreAction | colorStoreAction | Color buffer store action. |
RenderTargetIdentifier | depthBuffer | Depth buffer RenderTargetIdentifier. |
RenderBufferLoadAction | depthLoadAction | Depth buffer load action. |
RenderBufferStoreAction | depthStoreAction | Depth buffer store action. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Int32, CubemapFace, Int32)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorBuffer, RenderTargetIdentifier depthBuffer, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | colorBuffer | RenderTargetIdentifier of the color render texture. |
RenderTargetIdentifier | depthBuffer | RenderTargetIdentifier of the depth render texture. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, ClearFlag, Int32, CubemapFace, Int32)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorBuffer, RenderTargetIdentifier depthBuffer, ClearFlag clearFlag, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | colorBuffer | RenderTargetIdentifier of the color render texture. |
RenderTargetIdentifier | depthBuffer | RenderTargetIdentifier of the depth render texture. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, ClearFlag, Color, Int32, CubemapFace, Int32)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorBuffer, RenderTargetIdentifier depthBuffer, ClearFlag clearFlag, Color clearColor, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier | colorBuffer | RenderTargetIdentifier of the color render texture. |
RenderTargetIdentifier | depthBuffer | RenderTargetIdentifier of the depth render texture. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier[], RenderTargetIdentifier)
Set the current multiple render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier[] colorBuffers, RenderTargetIdentifier depthBuffer)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier[] | colorBuffers | RenderTargetIdentifier array of the color render textures. |
RenderTargetIdentifier | depthBuffer | RenderTargetIdentifier of the depth render texture. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier[], RenderTargetIdentifier, ClearFlag)
Set the current multiple render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier[] colorBuffers, RenderTargetIdentifier depthBuffer, ClearFlag clearFlag = ClearFlag.None)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier[] | colorBuffers | RenderTargetIdentifier array of the color render textures. |
RenderTargetIdentifier | depthBuffer | RenderTargetIdentifier of the depth render texture. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier[], RenderTargetIdentifier, ClearFlag, Color)
Set the current multiple render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier[] colorBuffers, RenderTargetIdentifier depthBuffer, ClearFlag clearFlag, Color clearColor)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier[] | colorBuffers | RenderTargetIdentifier array of the color render textures. |
RenderTargetIdentifier | depthBuffer | RenderTargetIdentifier of the depth render texture. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier[], RTHandle)
Set the current multiple render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier[] colorBuffers, RTHandle depthBuffer)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier[] | colorBuffers | RenderTargetIdentifier array of the color render textures. |
RTHandle | depthBuffer | Depth Buffer RTHandle. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier[], RTHandle, ClearFlag)
Set the current multiple render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier[] colorBuffers, RTHandle depthBuffer, ClearFlag clearFlag = ClearFlag.None)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier[] | colorBuffers | RenderTargetIdentifier array of the color render textures. |
RTHandle | depthBuffer | Depth Buffer RTHandle. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
SetRenderTarget(CommandBuffer, RenderTargetIdentifier[], RTHandle, ClearFlag, Color)
Set the current multiple render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier[] colorBuffers, RTHandle depthBuffer, ClearFlag clearFlag, Color clearColor)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RenderTargetIdentifier[] | colorBuffers | RenderTargetIdentifier array of the color render textures. |
RTHandle | depthBuffer | Depth Buffer RTHandle. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
SetRenderTarget(CommandBuffer, RTHandle, ClearFlag, Int32, CubemapFace, Int32)
Setup the current render texture using an RTHandle
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RTHandle buffer, ClearFlag clearFlag = ClearFlag.None, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands |
RTHandle | buffer | Color buffer RTHandle |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RTHandle, ClearFlag, Color, Int32, CubemapFace, Int32)
Setup the current render texture using an RTHandle
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RTHandle buffer, ClearFlag clearFlag, Color clearColor, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands |
RTHandle | buffer | Color buffer RTHandle |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RTHandle, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, Int32, CubemapFace, Int32)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RTHandle buffer, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction, ClearFlag clearFlag, Color clearColor, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RTHandle | buffer | Color buffer RTHandleRTR. |
RenderBufferLoadAction | loadAction | Load action. |
RenderBufferStoreAction | storeAction | Store action. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RTHandle, RenderBufferLoadAction, RenderBufferStoreAction, RTHandle, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, Int32, CubemapFace, Int32)
Set the current render texture.
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RTHandle colorBuffer, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RTHandle depthBuffer, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, ClearFlag clearFlag, Color clearColor, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RTHandle | colorBuffer | Color buffer RTHandle. |
RenderBufferLoadAction | colorLoadAction | Color buffer load action. |
RenderBufferStoreAction | colorStoreAction | Color buffer store action. |
RTHandle | depthBuffer | Depth buffer RTHandle. |
RenderBufferLoadAction | depthLoadAction | Depth buffer load action. |
RenderBufferStoreAction | depthStoreAction | Depth buffer store action. |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RTHandle, RTHandle, Int32, CubemapFace, Int32)
Setup the current render texture using an RTHandle
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RTHandle colorBuffer, RTHandle depthBuffer, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands |
RTHandle | colorBuffer | Color buffer RTHandle |
RTHandle | depthBuffer | Depth buffer RTHandle |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RTHandle, RTHandle, ClearFlag, Int32, CubemapFace, Int32)
Setup the current render texture using an RTHandle
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RTHandle colorBuffer, RTHandle depthBuffer, ClearFlag clearFlag, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands |
RTHandle | colorBuffer | Color buffer RTHandle |
RTHandle | depthBuffer | Depth buffer RTHandle |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetRenderTarget(CommandBuffer, RTHandle, RTHandle, ClearFlag, Color, Int32, CubemapFace, Int32)
Setup the current render texture using an RTHandle
Declaration
public static void SetRenderTarget(CommandBuffer cmd, RTHandle colorBuffer, RTHandle depthBuffer, ClearFlag clearFlag, Color clearColor, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = -1)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands |
RTHandle | colorBuffer | Color buffer RTHandle |
RTHandle | depthBuffer | Depth buffer RTHandle |
ClearFlag | clearFlag | If not set to ClearFlag.None, specifies how to clear the render target after setup. |
Color | clearColor | If applicable, color with which to clear the render texture after setup. |
Int32 | miplevel | Mip level that should be bound as a render texture if applicable. |
CubemapFace | cubemapFace | Cubemap face that should be bound as a render texture if applicable. |
Int32 | depthSlice | Depth slice that should be bound as a render texture if applicable. |
SetViewport(CommandBuffer, RTHandle)
Setup the viewport to the size of the provided RTHandle.
Declaration
public static void SetViewport(CommandBuffer cmd, RTHandle target)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer used for rendering commands. |
RTHandle | target | RTHandle from which to compute the proper viewport. |
Swap<T>(ref T, ref T)
Swaps two values.
Declaration
public static void Swap<T>(ref T a, ref T b)
Parameters
Type | Name | Description |
---|---|---|
T | a | First value. |
T | b | Second value. |
Type Parameters
Name | Description |
---|---|
T | Type of the values |