Namespace UnityEngine.Experimental.Rendering
Classes
ProbeReferenceVolume
The reference volume for the Probe Volume system. This defines the structure in which volume assets are loaded into. There must be only one, hence why it follow a singleton pattern.
ProbeReferenceVolumeProfile
An Asset which holds a set of settings to use with a
ProbeVolume
A marker to determine what area of the scene is considered by the Probe Volumes system
ProbeVolumeSceneData
A class containing info about the bounds defined by the probe volumes in various scenes.
Structs
ProbeReferenceVolume.ExtraDataActionInput
The input to the retrieveExtraDataAction action.
ProbeReferenceVolume.RuntimeResources
The resources that are bound to the runtime shaders for sampling Adaptive Probe Volume data.
ProbeVolumeShadingParameters
Struct holiding the ProbeVolume shading parameters
ProbeVolumeSystemParameters
Initialization parameters for the probe volume system.
RendererList
Structure holding RendererList information used to draw renderers.
RendererListDesc
Renderer list creation descriptor.
Enums
DebugProbeShadingMode
Modes for Debugging Probes
ProbeVolumeSHBands
Number of Spherical Harmonics bands that are used with Probe Volumes
ProbeVolumeTextureMemoryBudget
Possible values for the probe volume memory budget (determines the size of the textures used).