Class ProbeVolume
A marker to determine what area of the scene is considered by the Probe Volumes system
Inherited Members
Namespace: UnityEngine.Experimental.Rendering
Syntax
[ExecuteAlways]
[AddComponentMenu("Light/Probe Volume (Experimental)")]
public class ProbeVolume : MonoBehaviour
Fields
geometryDistanceOffset
The geometry Distance Offset used during placement.
Declaration
[HideInInspector]
[Range(0F, 2F)]
public float geometryDistanceOffset
Field Value
Type | Description |
---|---|
Single |
globalVolume
If it is a global volume.
Declaration
public bool globalVolume
Field Value
Type | Description |
---|---|
Boolean |
highestSubdivLevelOverride
The highest subdivision level override
Declaration
[HideInInspector]
public int highestSubdivLevelOverride
Field Value
Type | Description |
---|---|
Int32 |
lowestSubdivLevelOverride
The lowest subdivision level override
Declaration
[HideInInspector]
public int lowestSubdivLevelOverride
Field Value
Type | Description |
---|---|
Int32 |
objectLayerMask
The LayerMask
Declaration
public LayerMask objectLayerMask
Field Value
Type | Description |
---|---|
LayerMask |
overridesSubdivLevels
If the subdivision levels need to be overriden
Declaration
[HideInInspector]
public bool overridesSubdivLevels
Field Value
Type | Description |
---|---|
Boolean |
size
The size
Declaration
public Vector3 size
Field Value
Type | Description |
---|---|
Vector3 |