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    Class ProbeVolume

    A marker to determine what area of the scene is considered by the Probe Volumes system

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ProbeVolume
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
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    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
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    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
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    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
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    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
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    Component.SendMessageUpwards(String)
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    Component.SendMessage(String, Object)
    Component.SendMessage(String)
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    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
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    Component.hingeJoint
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    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
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    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Experimental.Rendering
    Syntax
    [ExecuteAlways]
    [AddComponentMenu("Light/Probe Volume (Experimental)")]
    public class ProbeVolume : MonoBehaviour

    Fields

    geometryDistanceOffset

    The geometry Distance Offset used during placement.

    Declaration
    [HideInInspector]
    [Range(0F, 2F)]
    public float geometryDistanceOffset
    Field Value
    Type Description
    Single

    globalVolume

    If it is a global volume.

    Declaration
    public bool globalVolume
    Field Value
    Type Description
    Boolean

    highestSubdivLevelOverride

    The highest subdivision level override

    Declaration
    [HideInInspector]
    public int highestSubdivLevelOverride
    Field Value
    Type Description
    Int32

    lowestSubdivLevelOverride

    The lowest subdivision level override

    Declaration
    [HideInInspector]
    public int lowestSubdivLevelOverride
    Field Value
    Type Description
    Int32

    objectLayerMask

    The LayerMask

    Declaration
    public LayerMask objectLayerMask
    Field Value
    Type Description
    LayerMask

    overridesSubdivLevels

    If the subdivision levels need to be overriden

    Declaration
    [HideInInspector]
    public bool overridesSubdivLevels
    Field Value
    Type Description
    Boolean

    size

    The size

    Declaration
    public Vector3 size
    Field Value
    Type Description
    Vector3

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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