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    Class DebugStateEnum

    Enums Debug State.

    Inheritance
    object
    Object
    ScriptableObject
    DebugState
    DebugState<int>
    DebugStateEnum
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    DebugState<int>.value
    DebugState<int>.GetValue()
    DebugState<int>.GetHashCode()
    DebugState.queryPath
    DebugState.OnEnable()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    [Serializable]
    [DebugState(new Type[] { typeof(DebugUI.EnumField), typeof(DebugUI.HistoryEnumField) })]
    public sealed class DebugStateEnum : DebugState<int>, ISerializationCallbackReceiver

    Methods

    OnAfterDeserialize()

    On After Deserialize Callback

    Declaration
    public void OnAfterDeserialize()

    OnBeforeSerialize()

    On Before Serialize Callback

    Declaration
    public void OnBeforeSerialize()

    SetValue(object, IValueField)

    Set the value of the Debug Item.

    Declaration
    public override void SetValue(object value, DebugUI.IValueField field)
    Parameters
    Type Name Description
    object value

    Input value.

    DebugUI.IValueField field

    Debug Item field.

    Overrides
    DebugState<int>.SetValue(object, DebugUI.IValueField)

    Implements

    ISerializationCallbackReceiver

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
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