Class NoInterpClampedFloatParameter
A VolumeParameter that holds a non-interpolating float value clamped between
a minimum and a maximum value.
Inherited Members
Namespace: UnityEngine.Rendering
Syntax
public class NoInterpClampedFloatParameter : VolumeParameter<float>, IEquatable<VolumeParameter<float>>
Constructors
NoInterpClampedFloatParameter(Single, Single, Single, Boolean)
Creates a new NoInterpClampedFloatParameter instance.
Declaration
public NoInterpClampedFloatParameter(float value, float min, float max, bool overrideState = false)
Parameters
| Type | Name | Description | 
|---|---|---|
| Single | value | The initial value to store in the parameter.  | 
| Single | min | The minimum value to clamp the parameter to  | 
| Single | max | The maximum value to clamp the parameter to.  | 
| Boolean | overrideState | The initial override state for the parameter.  | 
Fields
max
The maximum value to clamp this parameter to.
Declaration
public float max
Field Value
| Type | Description | 
|---|---|
| Single | 
min
The minimum value to clamp this parameter to.
Declaration
public float min
Field Value
| Type | Description | 
|---|---|
| Single | 
Properties
value
The value that this parameter stores.
Declaration
public override float value { get; set; }
Property Value
| Type | Description | 
|---|---|
| Single | 
Overrides
UnityEngine.Rendering.VolumeParameter<System.Single>.value
Remarks
You can override this property to define custom behaviors when the value is changed.