Struct ComputeBufferHandle
Compute Buffer resource handle.
Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
Syntax
public struct ComputeBufferHandle
Properties
nullHandle
Returns a null compute buffer handle
Declaration
public static readonly ComputeBufferHandle nullHandle { get; }
Property Value
| Type | Description |
|---|---|
| ComputeBufferHandle | A null compute buffer handle. |
Methods
IsValid()
Return true if the handle is valid.
Declaration
public bool IsValid()
Returns
| Type | Description |
|---|---|
| Boolean | True if the handle is valid. |
Operators
Implicit(ComputeBufferHandle to ComputeBuffer)
Cast to ComputeBuffer
Declaration
public static implicit operator ComputeBuffer(ComputeBufferHandle buffer)
Parameters
| Type | Name | Description |
|---|---|---|
| ComputeBufferHandle | buffer | Input ComputeBufferHandle |
Returns
| Type | Description |
|---|---|
| ComputeBuffer | Resource as a Compute Buffer. |