Class NoInterpMinFloatParameter
A VolumeParameter that holds a non-interpolating float
value clamped to
a minimum value.
Inherited Members
Namespace: UnityEngine.Rendering
Syntax
[Serializable]
public class NoInterpMinFloatParameter : VolumeParameter<float>, IEquatable<VolumeParameter<float>>
Constructors
NoInterpMinFloatParameter(Single, Single, Boolean)
Creates a new NoInterpMinFloatParameter instance.
Declaration
public NoInterpMinFloatParameter(float value, float min, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
Single | value | The initial value to storedin the parameter. |
Single | min | The minimum value to clamp the parameter to. |
Boolean | overrideState | The initial override state for the parameter. |
Fields
min
The minimum value to clamp this parameter to.
Declaration
public float min
Field Value
Type | Description |
---|---|
Single |
Properties
value
The value that this parameter stores.
Declaration
public override float value { get; set; }
Property Value
Type | Description |
---|---|
Single |
Overrides
UnityEngine.Rendering.VolumeParameter<System.Single>.value
Remarks
You can override this property to define custom behaviors when the value is changed.