Class ShadowManagerBase
Inheritance
System.Object
ShadowManagerBase
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Syntax
public abstract class ShadowManagerBase : ShadowRegistry, IShadowManager
Methods
AllocateShadows(FrameId, Camera, Boolean, List<VisibleLight>, UInt32, ref VectorArray<ShadowmapBase.ShadowRequest>, ref VectorArray<Int32>, ref VectorArray<ShadowData>, ref VectorArray<ShadowPayload>)
Declaration
protected abstract bool AllocateShadows(FrameId frameId, Camera camera, bool cameraRelativeRendering, List<VisibleLight> lights, uint totalGranted, ref VectorArray<ShadowmapBase.ShadowRequest> grantedRequests, ref VectorArray<int> shadowIndices, ref VectorArray<ShadowData> shadowmapDatas, ref VectorArray<ShadowPayload> shadowmapPayload)
Parameters
Returns
Type |
Description |
System.Boolean |
|
BindResources(CommandBuffer, ComputeShader, Int32)
Declaration
public abstract void BindResources(CommandBuffer cmd, ComputeShader computeShader, int computeKernel)
Parameters
Type |
Name |
Description |
CommandBuffer |
cmd |
|
ComputeShader |
computeShader |
|
System.Int32 |
computeKernel |
|
Implements
DisplayShadow(CommandBuffer, Material, Int32, UInt32, Single, Single, Single, Single, Single, Single)
Declaration
public abstract void DisplayShadow(CommandBuffer cmd, Material debugMaterial, int shadowIndex, uint faceIndex, float screenX, float screenY, float screenSizeX, float screenSizeY, float minValue, float maxValue)
Parameters
Type |
Name |
Description |
CommandBuffer |
cmd |
|
Material |
debugMaterial |
|
System.Int32 |
shadowIndex |
|
System.UInt32 |
faceIndex |
|
System.Single |
screenX |
|
System.Single |
screenY |
|
System.Single |
screenSizeX |
|
System.Single |
screenSizeY |
|
System.Single |
minValue |
|
System.Single |
maxValue |
|
Implements
DisplayShadowMap(CommandBuffer, Material, UInt32, UInt32, Single, Single, Single, Single, Single, Single)
Declaration
public abstract void DisplayShadowMap(CommandBuffer cmd, Material debugMaterial, uint shadowMapIndex, uint sliceIndex, float screenX, float screenY, float screenSizeX, float screenSizeY, float minValue, float maxValue)
Parameters
Type |
Name |
Description |
CommandBuffer |
cmd |
|
Material |
debugMaterial |
|
System.UInt32 |
shadowMapIndex |
|
System.UInt32 |
sliceIndex |
|
System.Single |
screenX |
|
System.Single |
screenY |
|
System.Single |
screenSizeX |
|
System.Single |
screenSizeY |
|
System.Single |
minValue |
|
System.Single |
maxValue |
|
Implements
GetShadowMapCount()
Declaration
public abstract uint GetShadowMapCount()
Returns
Type |
Description |
System.UInt32 |
|
Implements
GetShadowMapSliceCount(UInt32)
Declaration
public abstract uint GetShadowMapSliceCount(uint shadowMapIndex)
Parameters
Type |
Name |
Description |
System.UInt32 |
shadowMapIndex |
|
Returns
Type |
Description |
System.UInt32 |
|
Implements
GetShadowRequestCount()
Declaration
public abstract uint GetShadowRequestCount()
Returns
Type |
Description |
System.UInt32 |
|
Implements
GetShadowRequestFaceCount(UInt32)
Declaration
public abstract uint GetShadowRequestFaceCount(uint requestIndex)
Parameters
Type |
Name |
Description |
System.UInt32 |
requestIndex |
|
Returns
Type |
Description |
System.UInt32 |
|
Implements
GetShadowRequestIndex(Light)
Declaration
public abstract int GetShadowRequestIndex(Light light)
Parameters
Type |
Name |
Description |
Light |
light |
|
Returns
Type |
Description |
System.Int32 |
|
Implements
PrioritizeShadowCasters(Camera, List<VisibleLight>, UInt32, Int32[])
Declaration
protected abstract void PrioritizeShadowCasters(Camera camera, List<VisibleLight> lights, uint shadowRequestsCount, int[] shadowRequests)
Parameters
Type |
Name |
Description |
Camera |
camera |
|
System.Collections.Generic.List<VisibleLight> |
lights |
|
System.UInt32 |
shadowRequestsCount |
|
System.Int32[] |
shadowRequests |
|
ProcessShadowRequests(FrameId, CullResults, Camera, Boolean, List<VisibleLight>, ref UInt32, Int32[], out Int32[])
Declaration
public abstract void ProcessShadowRequests(FrameId frameId, CullResults cullResults, Camera camera, bool cameraRelativeRendering, List<VisibleLight> lights, ref uint shadowRequestsCount, int[] shadowRequests, out int[] shadowDataIndices)
Parameters
Type |
Name |
Description |
FrameId |
frameId |
|
CullResults |
cullResults |
|
Camera |
camera |
|
System.Boolean |
cameraRelativeRendering |
|
System.Collections.Generic.List<VisibleLight> |
lights |
|
System.UInt32 |
shadowRequestsCount |
|
System.Int32[] |
shadowRequests |
|
System.Int32[] |
shadowDataIndices |
|
Implements
PruneShadowCasters(Camera, List<VisibleLight>, ref VectorArray<Int32>, ref VectorArray<ShadowmapBase.ShadowRequest>, out UInt32)
Declaration
protected abstract void PruneShadowCasters(Camera camera, List<VisibleLight> lights, ref VectorArray<int> shadowRequests, ref VectorArray<ShadowmapBase.ShadowRequest> requestsGranted, out uint totalRequestCount)
Parameters
RenderShadows(FrameId, ScriptableRenderContext, CommandBuffer, CullResults, List<VisibleLight>)
Declaration
public abstract void RenderShadows(FrameId frameId, ScriptableRenderContext renderContext, CommandBuffer cmd, CullResults cullResults, List<VisibleLight> lights)
Parameters
Type |
Name |
Description |
FrameId |
frameId |
|
ScriptableRenderContext |
renderContext |
|
CommandBuffer |
cmd |
|
CullResults |
cullResults |
|
System.Collections.Generic.List<VisibleLight> |
lights |
|
Implements
SyncData()
Declaration
public abstract void SyncData()
Implements
UpdateCullingParameters(ref ScriptableCullingParameters)
Declaration
public abstract void UpdateCullingParameters(ref ScriptableCullingParameters cullingParams)
Parameters
Type |
Name |
Description |
ScriptableCullingParameters |
cullingParams |
|
Implements