Struct ShadowData
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, 1)]
public struct ShadowData
Fields
_pad
Declaration
Field Value
edgeTolerance
Declaration
public float edgeTolerance
Field Value
Type |
Description |
System.Single |
|
id
Declaration
Field Value
Type |
Description |
System.UInt32 |
|
normalBias
Declaration
public Vector4 normalBias
Field Value
payloadOffset
Declaration
public uint payloadOffset
Field Value
Type |
Description |
System.UInt32 |
|
pos
Declaration
Field Value
proj
Declaration
Field Value
rot0
Declaration
Field Value
rot1
Declaration
Field Value
rot2
Declaration
Field Value
scaleOffset
Declaration
public Vector4 scaleOffset
Field Value
shadowToWorld
Declaration
public Matrix4x4 shadowToWorld
Field Value
Type |
Description |
Matrix4x4 |
|
shadowType
Declaration
Field Value
Type |
Description |
System.UInt32 |
|
slice
Declaration
Field Value
Type |
Description |
System.Single |
|
texelSizeRcp
Declaration
public Vector4 texelSizeRcp
Field Value
textureSize
Declaration
public Vector4 textureSize
Field Value
viewBias
Declaration
Field Value
Methods
PackShadowmapId(UInt32, UInt32)
Declaration
public void PackShadowmapId(uint texIdx, uint sampIdx)
Parameters
Type |
Name |
Description |
System.UInt32 |
texIdx |
|
System.UInt32 |
sampIdx |
|
PackShadowType(GPUShadowType, GPUShadowAlgorithm)
Declaration
public void PackShadowType(GPUShadowType type, GPUShadowAlgorithm algorithm)
Parameters
UnpackShadowmapId(out UInt32, out UInt32)
Declaration
public void UnpackShadowmapId(out uint texIdx, out uint sampIdx)
Parameters
Type |
Name |
Description |
System.UInt32 |
texIdx |
|
System.UInt32 |
sampIdx |
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.