Class SyncTextureInput Inheritance Object Input<SyncedData<SyncTexture>> DataInput<SyncTexture> SyncTextureInput Inherited Members Input<SyncedData<SyncTexture>>.streamEvent Input<SyncedData<SyncTexture>>.streamBegin Input<SyncedData<SyncTexture>>.streamEnd Input<SyncedData<SyncTexture>>.id Input<SyncedData<SyncTexture>>.OnStreamBegin() Input<SyncedData<SyncTexture>>.OnStreamEvent(Object, StreamEvent) Input<SyncedData<SyncTexture>>.OnStreamEnd() Namespace: UnityEngine.Reflect.Pipeline Syntax [Serializable] public class SyncTextureInput : DataInput<SyncTexture>, IInput