Class Input<T>
Namespace: UnityEngine.Reflect.Pipeline
Syntax
[Serializable]
public abstract class Input<T> : IInput
Type Parameters
Name | Description |
---|---|
T |
Fields
streamBegin
Declaration
public Action streamBegin
Field Value
Type | Description |
---|---|
Action |
streamEnd
Declaration
public Action streamEnd
Field Value
Type | Description |
---|---|
Action |
streamEvent
Declaration
public Action<T, StreamEvent> streamEvent
Field Value
Type | Description |
---|---|
Action<T, StreamEvent> |
Properties
id
Declaration
public string id { get; }
Property Value
Type | Description |
---|---|
String |
Methods
OnStreamBegin()
Declaration
public void OnStreamBegin()
OnStreamEnd()
Declaration
public void OnStreamEnd()
OnStreamEvent(Object, StreamEvent)
Declaration
public void OnStreamEvent(object stream, StreamEvent eventType)
Parameters
Type | Name | Description |
---|---|---|
Object | stream | |
StreamEvent | eventType |