Class SyncMeshInput Inheritance Object Input<SyncedData<SyncMesh>> DataInput<SyncMesh> SyncMeshInput Inherited Members Input<SyncedData<SyncMesh>>.streamEvent Input<SyncedData<SyncMesh>>.streamBegin Input<SyncedData<SyncMesh>>.streamEnd Input<SyncedData<SyncMesh>>.id Input<SyncedData<SyncMesh>>.OnStreamBegin() Input<SyncedData<SyncMesh>>.OnStreamEvent(Object, StreamEvent) Input<SyncedData<SyncMesh>>.OnStreamEnd() Namespace: UnityEngine.Reflect.Pipeline Syntax [Serializable] public class SyncMeshInput : DataInput<SyncMesh>, IInput