Class StreamAssetInput Inheritance Object Input<SyncedData<StreamAsset>> DataInput<StreamAsset> StreamAssetInput Inherited Members Input<SyncedData<StreamAsset>>.streamEvent Input<SyncedData<StreamAsset>>.streamBegin Input<SyncedData<StreamAsset>>.streamEnd Input<SyncedData<StreamAsset>>.id Input<SyncedData<StreamAsset>>.OnStreamBegin() Input<SyncedData<StreamAsset>>.OnStreamEvent(Object, StreamEvent) Input<SyncedData<StreamAsset>>.OnStreamEnd() Namespace: UnityEngine.Reflect.Pipeline Syntax [Serializable] public class StreamAssetInput : DataInput<StreamAsset>, IInput