Class MeshInput Inheritance Object Input<SyncedData<Mesh>> DataInput<Mesh> MeshInput Inherited Members Input<SyncedData<Mesh>>.streamEvent Input<SyncedData<Mesh>>.streamBegin Input<SyncedData<Mesh>>.streamEnd Input<SyncedData<Mesh>>.id Input<SyncedData<Mesh>>.OnStreamBegin() Input<SyncedData<Mesh>>.OnStreamEvent(Object, StreamEvent) Input<SyncedData<Mesh>>.OnStreamEnd() Namespace: UnityEngine.Reflect.Pipeline Syntax [Serializable] public class MeshInput : DataInput<Mesh>, IInput