Class GameObjectInput Inheritance Object Input<SyncedData<GameObject>> DataInput<GameObject> GameObjectInput Inherited Members Input<SyncedData<GameObject>>.streamEvent Input<SyncedData<GameObject>>.streamBegin Input<SyncedData<GameObject>>.streamEnd Input<SyncedData<GameObject>>.id Input<SyncedData<GameObject>>.OnStreamBegin() Input<SyncedData<GameObject>>.OnStreamEvent(Object, StreamEvent) Input<SyncedData<GameObject>>.OnStreamEnd() Namespace: UnityEngine.Reflect.Pipeline Syntax [Serializable] public class GameObjectInput : DataInput<GameObject>, IInput