Class AddCollider
Namespace: UnityEngine.Reflect.Pipeline.Samples
Syntax
public class AddCollider : IReflectNodeProcessor
Methods
OnGameObjectEvent(SyncedData<GameObject>, StreamEvent)
Declaration
public void OnGameObjectEvent(SyncedData<GameObject> stream, StreamEvent streamEvent)
Parameters
| Type | Name | Description | 
|---|---|---|
| SyncedData<GameObject> | stream | |
| StreamEvent | streamEvent | 
OnPipelineInitialized()
Declaration
public void OnPipelineInitialized()
Implements
OnPipelineShutdown()
Declaration
public void OnPipelineShutdown()