Class MeshConverterNode | Unity Reflect | 1.3.0-preview.104
docs.unity3d.com
    Show / Hide Table of Contents

    Class MeshConverterNode

    Inheritance
    Object
    ReflectNode<MeshConverter>
    MeshConverterNode
    Inherited Members
    ReflectNode<MeshConverter>.processor
    ReflectNode<MeshConverter>.CreateProcessor(ISyncModelProvider, IExposedPropertyTable)
    Namespace: UnityEngine.Reflect.Pipeline
    Syntax
    [Serializable]
    public class MeshConverterNode : ReflectNode<MeshConverter>, IReflectNode, IMeshCache

    Fields

    input

    Declaration
    public SyncMeshInput input
    Field Value
    Type Description
    SyncMeshInput

    output

    Declaration
    public MeshOutput output
    Field Value
    Type Description
    MeshOutput

    Methods

    Create(ISyncModelProvider, IExposedPropertyTable)

    Declaration
    protected override MeshConverter Create(ISyncModelProvider provider, IExposedPropertyTable resolver)
    Parameters
    Type Name Description
    ISyncModelProvider provider
    IExposedPropertyTable resolver
    Returns
    Type Description
    MeshConverter
    Overrides
    UnityEngine.Reflect.Pipeline.ReflectNode<UnityEngine.Reflect.Pipeline.MeshConverter>.Create(UnityEngine.Reflect.Pipeline.ISyncModelProvider, UnityEngine.IExposedPropertyTable)

    GetMesh(SyncId)

    Declaration
    public Mesh GetMesh(SyncId id)
    Parameters
    Type Name Description
    SyncId id
    Returns
    Type Description
    Mesh
    Implements
    IMeshCache.GetMesh(SyncId)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023