Class DataInput<T> | Unity Reflect | 1.3.0-preview.104
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    Class DataInput<T>

    Inheritance
    Object
    Input<SyncedData<T>>
    DataInput<T>
    GameObjectInput
    MaterialInput
    MeshInput
    StreamAssetInput
    StreamInstanceDataInput
    StreamInstanceInput
    SyncMaterialInput
    SyncMeshInput
    SyncTextureInput
    Texture2DInput
    Inherited Members
    Input<SyncedData<T>>.streamEvent
    Input<SyncedData<T>>.streamBegin
    Input<SyncedData<T>>.streamEnd
    Input<SyncedData<T>>.id
    Input<SyncedData<T>>.OnStreamBegin()
    Input<SyncedData<T>>.OnStreamEvent(Object, StreamEvent)
    Input<SyncedData<T>>.OnStreamEnd()
    Namespace: UnityEngine.Reflect.Pipeline
    Syntax
    [Serializable]
    public abstract class DataInput<T> : Input<SyncedData<T>>, IInput
    Type Parameters
    Name Description
    T
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